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authortruelight <truelight@openttd.org>2007-05-15 16:08:46 +0000
committertruelight <truelight@openttd.org>2007-05-15 16:08:46 +0000
commit765c466b8d5f9a534f785a14b4c41e36e07ae014 (patch)
tree839525ed601a24ac844e1fb9f64be11f2890b982 /src/openttd.cpp
parentd4963476cb0226490143e9843df897f792feacb2 (diff)
downloadopenttd-765c466b8d5f9a534f785a14b4c41e36e07ae014.tar.xz
(svn r9846) -Codechange: introduced ZOOM_LVL_MIN and ZOOM_LVL_MAX for the obvious reasons
-Codechange: introduced ZOOM_LVL_DETAIL to show/remove details -Codechange: changed << and >> operator with ZoomLevel to a simple wrapper (that in theory also allows zoom-in besides the current zoom-out) -Fix r9845: missed some int -> ZoomLevel
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 0cd1d5b49..088d9fce5 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -986,8 +986,8 @@ static void ScrollMainViewport(int x, int y)
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
assert(w);
- WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
- WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
+ WP(w,vp_d).scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
+ WP(w,vp_d).scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
}
}
@@ -1282,8 +1282,8 @@ bool AfterLoadGame()
vp = w->viewport;
vp->zoom = _saved_scrollpos_zoom;
- vp->virtual_width = vp->width << vp->zoom;
- vp->virtual_height = vp->height << vp->zoom;
+ vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
+ vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
/* in version 4.1 of the savegame, is_active was introduced to determine
* if a player does exist, rather then checking name_1 */