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authortron <tron@openttd.org>2007-01-31 10:50:12 +0000
committertron <tron@openttd.org>2007-01-31 10:50:12 +0000
commit63a5b0e8bea3a3d253b6d2dac88dd3e9cc84224c (patch)
tree9126411c97777bed62166bd5c07af56b5db913a0 /src/openttd.cpp
parentf5d74b8af6abcbdc354acf19423296b1aac21d70 (diff)
downloadopenttd-63a5b0e8bea3a3d253b6d2dac88dd3e9cc84224c.tar.xz
(svn r8485) -Fix
-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index a8fea2804..625a1b8f8 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1302,6 +1302,19 @@ bool AfterLoadGame(void)
}
break;
+ case STATION_OILRIG: {
+ /* Very old savegames sometimes have phantom oil rigs, i.e.
+ * an oil rig which got shut down, but not completly removed from
+ * the map
+ */
+ TileIndex t1 = TILE_ADDXY(t, 1, 0);
+ if (!IsTileType(t1, MP_INDUSTRY) ||
+ GetIndustryGfx(t1) != GFX_OILRIG_3) {
+ DeleteOilRig(t);
+ }
+ break;
+ }
+
default: break;
}
break;