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author | rubidium <rubidium@openttd.org> | 2010-12-07 21:09:30 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2010-12-07 21:09:30 +0000 |
commit | 49162ab39b7c2bb473fccaa7b693b226033fd584 (patch) | |
tree | ce35309020d5c8b35fdc5033130aae96c0f3046d /src/openttd.cpp | |
parent | e170b1d83e0142fdcc4260a2f3d623324de1415f (diff) | |
download | openttd-49162ab39b7c2bb473fccaa7b693b226033fd584.tar.xz |
(svn r21428) -Fix [FS#4021]: vehicles could be built while the game it paused. Now you can enable or disable that with a setting
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 14c667abf..335533770 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1365,7 +1365,7 @@ void GameLoop() if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations(); - if (!_pause_mode || _cheats.build_in_pause.value) MoveAllTextEffects(); + if (!_pause_mode || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(); InputLoop(); |