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author | smatz <smatz@openttd.org> | 2009-06-06 16:54:22 +0000 |
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committer | smatz <smatz@openttd.org> | 2009-06-06 16:54:22 +0000 |
commit | 0c10006907b7d149f91d277a0c28a79b40eaa4c0 (patch) | |
tree | dc8cb6a7a9315a10688af00187db94be8911acef /src/openttd.cpp | |
parent | c90819ff6d8d49ac25aa9194bdf04e8dfd7149ea (diff) | |
download | openttd-0c10006907b7d149f91d277a0c28a79b40eaa4c0.tar.xz |
(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 3504bb76d..50efa4f8c 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1119,7 +1119,7 @@ void StateGameLoop() switch (v->type) { case VEH_ROAD: { - RoadVehicle *rv = (RoadVehicle *)v; + RoadVehicle *rv = RoadVehicle::From(v); RoadVehicleCache cache = rv->rcache; RoadVehUpdateCache(rv); @@ -1130,7 +1130,7 @@ void StateGameLoop() case VEH_TRAIN: { uint length = 0; - Train *t = (Train *)v; + Train *t = Train::From(v); for (Vehicle *u = t; u != NULL; u = u->Next()) length++; TrainCache *wagons = MallocT<TrainCache>(length); @@ -1151,7 +1151,7 @@ void StateGameLoop() } break; case VEH_AIRCRAFT: { - Aircraft *a = (Aircraft *)v; + Aircraft *a = Aircraft::From(v); AircraftCache cache = a->acache; UpdateAircraftCache(a); |