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authorrubidium <rubidium@openttd.org>2013-11-24 15:21:38 +0000
committerrubidium <rubidium@openttd.org>2013-11-24 15:21:38 +0000
commit0ac9ed0b6b97885a99eb1dc3c9e5e12458bc2055 (patch)
tree257edf28dc8862ad6bd78bb65509fd133035e3dd /src/openttd.cpp
parent2fc10b7e040f9901ba46313eed5ffd2166fedabd (diff)
downloadopenttd-0ac9ed0b6b97885a99eb1dc3c9e5e12458bc2055.tar.xz
(svn r26089) -Fix: a number of minor memory leaks
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp29
1 files changed, 24 insertions, 5 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 90c5d56db..1f8b43ef8 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -557,6 +557,7 @@ int openttd_main(int argc, char *argv[])
_config_file = NULL;
GetOptData mgo(argc - 1, argv + 1, _options);
+ int ret = 0;
int i;
while ((i = mgo.GetOpt()) != -1) {
@@ -637,8 +638,14 @@ int openttd_main(int argc, char *argv[])
}
break;
case 'q': {
+ delete scanner;
+
DeterminePaths(argv[0]);
- if (StrEmpty(mgo.opt)) return 1;
+ if (StrEmpty(mgo.opt)) {
+ ret = 1;
+ goto exit_noshutdown;
+ }
+
char title[80];
title[0] = '\0';
FiosGetSavegameListCallback(SLD_LOAD_GAME, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
@@ -653,12 +660,12 @@ int openttd_main(int argc, char *argv[])
GetString(buf, _load_check_data.error, lastof(buf));
fprintf(stderr, "%s\n", buf);
}
- return 1;
+ goto exit_noshutdown;
}
WriteSavegameInfo(title);
- return 0;
+ goto exit_noshutdown;
}
case 'G': scanner->generation_seed = atoi(mgo.opt); break;
case 'c': _config_file = strdup(mgo.opt); break;
@@ -683,7 +690,8 @@ int openttd_main(int argc, char *argv[])
BaseMusic::FindSets();
ShowHelp();
delete scanner;
- return 0;
+
+ goto exit_noshutdown;
}
#if defined(WINCE) && defined(_DEBUG)
@@ -870,15 +878,26 @@ exit:
/* Reset windowing system, stop drivers, free used memory, ... */
ShutdownGame();
+exit_noshutdown:
free(BaseGraphics::ini_set);
free(BaseSounds::ini_set);
free(BaseMusic::ini_set);
+
+ free(graphics_set);
+ free(sounds_set);
+ free(music_set);
+
free(_ini_musicdriver);
free(_ini_sounddriver);
free(_ini_videodriver);
free(_ini_blitter);
- return 0;
+ free(musicdriver);
+ free(sounddriver);
+ free(videodriver);
+ free(blitter);
+
+ return ret;
}
void HandleExitGameRequest()