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author | belugas <belugas@openttd.org> | 2007-11-10 01:17:15 +0000 |
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committer | belugas <belugas@openttd.org> | 2007-11-10 01:17:15 +0000 |
commit | f55fdfb7c42b2e2e39b165fd17f7671e14516303 (patch) | |
tree | 07b6a8f97a15f768d33fc0b7a3405373f3745b3b /src/openttd.cpp | |
parent | 3a84801f5563ca73c47c56f9682582abe990abb7 (diff) | |
download | openttd-f55fdfb7c42b2e2e39b165fd17f7671e14516303.tar.xz |
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation
-Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui.
Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index d2285a318..0ab4dc4c0 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -321,9 +321,6 @@ static void LoadIntroGame() { _game_mode = GM_MENU; - /* Clear transparency options */ - _transparent_opt = 0; - _opt_ptr = &_opt_newgame; ResetGRFConfig(false); |