summaryrefslogtreecommitdiff
path: root/src/openttd.cpp
diff options
context:
space:
mode:
authorbelugas <belugas@openttd.org>2007-11-10 01:17:15 +0000
committerbelugas <belugas@openttd.org>2007-11-10 01:17:15 +0000
commitf55fdfb7c42b2e2e39b165fd17f7671e14516303 (patch)
tree07b6a8f97a15f768d33fc0b7a3405373f3745b3b /src/openttd.cpp
parent3a84801f5563ca73c47c56f9682582abe990abb7 (diff)
downloadopenttd-f55fdfb7c42b2e2e39b165fd17f7671e14516303.tar.xz
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index d2285a318..0ab4dc4c0 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -321,9 +321,6 @@ static void LoadIntroGame()
{
_game_mode = GM_MENU;
- /* Clear transparency options */
- _transparent_opt = 0;
-
_opt_ptr = &_opt_newgame;
ResetGRFConfig(false);