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authorsmatz <smatz@openttd.org>2010-02-24 14:46:15 +0000
committersmatz <smatz@openttd.org>2010-02-24 14:46:15 +0000
commitf051066bc451479a0c2ff44e2554941628a62f6a (patch)
tree239197109c12b15a24e9ae8ab70a7549e34d4a8b /src/openttd.cpp
parentc1e2bc90cd3751dfa316519cfe2f558aa2697b2c (diff)
downloadopenttd-f051066bc451479a0c2ff44e2554941628a62f6a.tar.xz
(svn r19224) -Codechange: change parameters passed to ShowErrorMessage() a bit
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index a1559592e..869cb6f81 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -870,7 +870,7 @@ static void StartScenario()
if (_file_to_saveload.mode == SL_INVALID) {
DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
_game_mode = GM_MENU;
return;
}
@@ -886,7 +886,7 @@ static void StartScenario()
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
LoadIntroGame();
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
}
_settings_game.difficulty = _settings_newgame.difficulty;
@@ -1002,7 +1002,7 @@ void SwitchToMode(SwitchMode new_mode)
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
LoadIntroGame();
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
if (_saveload_mode == SLD_LOAD_SCENARIO) {
StartupEngines();
@@ -1047,7 +1047,7 @@ void SwitchToMode(SwitchMode new_mode)
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
} else {
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
}
break;
}
@@ -1055,7 +1055,7 @@ void SwitchToMode(SwitchMode new_mode)
case SM_MENU: // Switch to game intro menu
LoadIntroGame();
if (BaseSounds::ini_set == NULL && BaseSounds::GetUsedSet()->fallback) {
- ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, 0, 0, true);
+ ShowErrorMessage(STR_WARNING_FALLBACK_SOUNDSET, INVALID_STRING_ID, WL_CRITICAL);
BaseSounds::ini_set = strdup(BaseSounds::GetUsedSet()->name);
}
break;
@@ -1064,7 +1064,7 @@ void SwitchToMode(SwitchMode new_mode)
/* Make network saved games on pause compatible to singleplayer */
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
DeleteWindowById(WC_SAVELOAD, 0);
}
@@ -1081,7 +1081,7 @@ void SwitchToMode(SwitchMode new_mode)
}
if (_switch_mode_errorstr != INVALID_STRING_ID) {
- ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, 0, 0, true);
+ ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, WL_CRITICAL);
}
}
@@ -1239,7 +1239,7 @@ static void DoAutosave()
DEBUG(sl, 2, "Autosaving to '%s'", buf);
if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
- ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, 0, 0);
+ ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
}
}