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author | rubidium <rubidium@openttd.org> | 2008-10-25 13:51:47 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-10-25 13:51:47 +0000 |
commit | a14ad77a36c836fd3f6940eadeb8161e7ad02f92 (patch) | |
tree | ba7c12966aad60d82c8e03bb0593bce949ec2b86 /src/openttd.cpp | |
parent | 9075a2bbfc7c33a089fe100c42b96b831521d6d8 (diff) | |
download | openttd-a14ad77a36c836fd3f6940eadeb8161e7ad02f92.tar.xz |
(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 66c416557..b3ccfcb83 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -71,6 +71,7 @@ #include "tree_map.h" #include "rail_map.h" #include "road_map.h" +#include "road_cmd.h" #include "station_map.h" #include "town_map.h" #include "industry_map.h" @@ -2561,6 +2562,9 @@ bool AfterLoadGame() } if (CheckSavegameVersion(103)) { + /* Non-town-owned roads now store the closest town */ + InvalidateTownForRoadTile(); + /* signs with invalid owner left from older savegames */ Sign *si; FOR_ALL_SIGNS(si) { |