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author | smatz <smatz@openttd.org> | 2008-02-18 18:35:36 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-02-18 18:35:36 +0000 |
commit | 509b3a324728b01d958cfed9df42985a308b8cf8 (patch) | |
tree | 0f5f41084eb7a273e293180f8bdedd4eb61bc243 /src/openttd.cpp | |
parent | c7a8080c3a27f8541f5d3943b0138293c2b068c5 (diff) | |
download | openttd-509b3a324728b01d958cfed9df42985a308b8cf8.tar.xz |
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 4ec3fc919..28da4c2dd 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -2393,7 +2393,7 @@ bool AfterLoadGame() if (!GetPlayer(o)->is_active) { /* remove leftover rail piece from crossing (from very old savegames) */ _current_player = o; - DoCommand(t, 0, AxisToTrack(OtherAxis(GetCrossingRoadAxis(t))), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL); + DoCommand(t, 0, GetCrossingRailTrack(t), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL); } } } |