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author | smatz <smatz@openttd.org> | 2008-11-18 22:43:59 +0000 |
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committer | smatz <smatz@openttd.org> | 2008-11-18 22:43:59 +0000 |
commit | 07e3c096b3b744ef1d094c9481faa31ec8d2034a (patch) | |
tree | fb5982346d711d936b8aa9f87eab53f416ab29d4 /src/openttd.cpp | |
parent | e1a36e90a44cf50ebcfa52ec8685e76230a22910 (diff) | |
download | openttd-07e3c096b3b744ef1d094c9481faa31ec8d2034a.tar.xz |
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
-Codechange: rewrite parts of code responsible for caching index of nearest town
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 45ba09de9..be588e5d9 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -2563,7 +2563,7 @@ bool AfterLoadGame() if (CheckSavegameVersion(103)) { /* Non-town-owned roads now store the closest town */ - InvalidateTownForRoadTile(); + UpdateNearestTownForRoadTiles(false); /* signs with invalid owner left from older savegames */ Sign *si; |