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authorrubidium <rubidium@openttd.org>2011-08-24 12:11:10 +0000
committerrubidium <rubidium@openttd.org>2011-08-24 12:11:10 +0000
commit9fe4b959ac90c91185ea0974f9a4d16091b0d3aa (patch)
treeb37424d61a55f93d00cf4b385a28d0842ecc53aa /src/openttd.cpp
parentfde0b4ce146455b4e5a4487973c21908485dba8c (diff)
downloadopenttd-9fe4b959ac90c91185ea0974f9a4d16091b0d3aa.tar.xz
(svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index c7fc053f2..9d363f231 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -766,7 +766,7 @@ static void MakeNewGameDone()
SettingsDisableElrail(_settings_game.vehicle.disable_elrails);
/* In a dedicated server, the server does not play */
- if (_network_dedicated || BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() == 0) {
+ if (!_video_driver->HasGUI()) {
SetLocalCompany(COMPANY_SPECTATOR);
IConsoleCmdExec("exec scripts/game_start.scr 0");
return;