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authoralberth <alberth@openttd.org>2016-09-04 12:57:43 +0000
committeralberth <alberth@openttd.org>2016-09-04 12:57:43 +0000
commit597380e099688652e31fd1f406b53dee6b65da90 (patch)
treeac7bdedf8b7fd9d8f096465c3cbb1b41b40f1e78 /src/openttd.cpp
parentdf9a9f074a55a839a5f311e5c0837342192e720d (diff)
downloadopenttd-597380e099688652e31fd1f406b53dee6b65da90.tar.xz
(svn r27650) -Codechange: Replace SaveOrLoadMode by FileOperation and DetailedFileType.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index bd8ac4253..4464e8016 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -328,7 +328,7 @@ static void LoadIntroGame(bool load_newgrfs = true)
SetupColoursAndInitialWindow();
/* Load the default opening screen savegame */
- if (SaveOrLoad("opntitle.dat", SL_LOAD, BASESET_DIR) != SL_OK) {
+ if (SaveOrLoad("opntitle.dat", FOP_LOAD, DFT_GAME_FILE, BASESET_DIR) != SL_OK) {
GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world.
WaitTillGeneratedWorld();
SetLocalCompany(COMPANY_SPECTATOR);
@@ -619,8 +619,9 @@ int openttd_main(int argc, char *argv[])
case 'g':
if (mgo.opt != NULL) {
strecpy(_file_to_saveload.name, mgo.opt, lastof(_file_to_saveload.name));
- _switch_mode = (_switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_LOAD_GAME);
- _file_to_saveload.mode = SL_LOAD;
+ bool is_scenario = _switch_mode == SM_EDITOR || _switch_mode == SM_LOAD_SCENARIO;
+ _switch_mode = is_scenario ? SM_LOAD_SCENARIO : SM_LOAD_GAME;
+ _file_to_saveload.SetMode(FOP_LOAD, is_scenario ? FT_SCENARIO : FT_SAVEGAME, DFT_GAME_FILE);
/* if the file doesn't exist or it is not a valid savegame, let the saveload code show an error */
const char *t = strrchr(_file_to_saveload.name, '.');
@@ -650,7 +651,7 @@ int openttd_main(int argc, char *argv[])
FiosGetSavegameListCallback(FOP_LOAD, mgo.opt, strrchr(mgo.opt, '.'), title, lastof(title));
_load_check_data.Clear();
- SaveOrLoadResult res = SaveOrLoad(mgo.opt, SL_LOAD_CHECK, SAVE_DIR, false);
+ SaveOrLoadResult res = SaveOrLoad(mgo.opt, FOP_CHECK, DFT_GAME_FILE, SAVE_DIR, false);
if (res != SL_OK || _load_check_data.HasErrors()) {
fprintf(stderr, "Failed to open savegame\n");
if (_load_check_data.HasErrors()) {
@@ -997,14 +998,15 @@ static void MakeNewEditorWorld()
* @param subdir default directory to look for filename, set to 0 if not needed
* @param lf Load filter to use, if NULL: use filename + subdir.
*/
-bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
+bool SafeLoad(const char *filename, FileOperation fop, DetailedFileType dft, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL)
{
- assert(mode == SL_LOAD || (lf == NULL && mode == SL_OLD_LOAD));
+ assert(fop == FOP_LOAD);
+ assert(dft == DFT_GAME_FILE || (lf == NULL && dft == DFT_OLD_GAME_FILE));
GameMode ogm = _game_mode;
_game_mode = newgm;
- switch (lf == NULL ? SaveOrLoad(filename, mode, subdir) : LoadWithFilter(lf)) {
+ switch (lf == NULL ? SaveOrLoad(filename, fop, dft, subdir) : LoadWithFilter(lf)) {
case SL_OK: return true;
case SL_REINIT:
@@ -1093,11 +1095,11 @@ void SwitchToMode(SwitchMode new_mode)
ResetGRFConfig(true);
ResetWindowSystem();
- if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
+ if (!SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_NORMAL, NO_DIRECTORY)) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
- if (_file_to_saveload.filetype == FT_SCENARIO) {
+ if (_file_to_saveload.abstract_ftype == FT_SCENARIO) {
/* Reset engine pool to simplify changing engine NewGRFs in scenario editor. */
EngineOverrideManager::ResetToCurrentNewGRFConfig();
}
@@ -1134,7 +1136,7 @@ void SwitchToMode(SwitchMode new_mode)
break;
case SM_LOAD_SCENARIO: { // Load scenario from scenario editor
- if (SafeLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
+ if (SafeLoad(_file_to_saveload.name, _file_to_saveload.file_op, _file_to_saveload.detail_ftype, GM_EDITOR, NO_DIRECTORY)) {
SetLocalCompany(OWNER_NONE);
_settings_newgame.game_creation.starting_year = _cur_year;
/* Cancel the saveload pausing */
@@ -1156,7 +1158,7 @@ void SwitchToMode(SwitchMode new_mode)
case SM_SAVE_GAME: // Save game.
/* Make network saved games on pause compatible to singleplayer */
- if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
+ if (SaveOrLoad(_file_to_saveload.name, FOP_SAVE, DFT_GAME_FILE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
} else {
@@ -1367,7 +1369,7 @@ void StateGameLoop()
/* Save the desync savegame if needed. */
char name[MAX_PATH];
seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
- SaveOrLoad(name, SL_SAVE, AUTOSAVE_DIR, false);
+ SaveOrLoad(name, FOP_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR, false);
}
CheckCaches();
@@ -1424,7 +1426,7 @@ static void DoAutosave()
}
DEBUG(sl, 2, "Autosaving to '%s'", buf);
- if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
+ if (SaveOrLoad(buf, FOP_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
}
}