diff options
author | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2008-09-30 20:39:50 +0000 |
commit | f56e630e5cb839b307f04bf52465c4db4d1ad904 (patch) | |
tree | 69fb7ae1d9bdadb9e7386cb70b0a26621ad9b57f /src/openttd.cpp | |
parent | dba193d4a54707a19d8f3c2f42a1ac10ff544c5c (diff) | |
download | openttd-f56e630e5cb839b307f04bf52465c4db4d1ad904.tar.xz |
(svn r14421) -Codechange: rename all player variables/types to company *or* client so it is immediatelly clear which one you are working with.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 217 |
1 files changed, 107 insertions, 110 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index edb65df79..95df73f24 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -98,7 +98,7 @@ void ProcessAsyncSaveFinish(); void CallWindowTickEvent(); extern void SetDifficultyLevel(int mode, DifficultySettings *gm_opt); -extern Player* DoStartupNewPlayer(bool is_ai); +extern Company *DoStartupNewCompany(bool is_ai); extern void ShowOSErrorBox(const char *buf, bool system); extern void InitializeRailGUI(); @@ -182,7 +182,7 @@ static void ShowHelp() " -g [savegame] = Start new/save game immediately\n" " -G seed = Set random seed\n" #if defined(ENABLE_NETWORK) - " -n [ip:port#player] = Start networkgame\n" + " -n [ip:port#company]= Start networkgame\n" " -D [ip][:port] = Start dedicated server\n" " -l ip[:port] = Redirect DEBUG()\n" #if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32) @@ -307,7 +307,7 @@ static void InitializeDynamicVariables() /* Dynamic stuff needs to be initialized somewhere... */ _industry_mngr.ResetMapping(); _industile_mngr.ResetMapping(); - _Player_pool.AddBlockToPool(); + _Company_pool.AddBlockToPool(); } @@ -341,7 +341,7 @@ static void ShutdownGame() _Group_pool.CleanPool(); _CargoPacket_pool.CleanPool(); _Engine_pool.CleanPool(); - _Player_pool.CleanPool(); + _Company_pool.CleanPool(); free(_config_file); @@ -363,9 +363,9 @@ static void LoadIntroGame() if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) { GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world. WaitTillGeneratedWorld(); - SetLocalPlayer(PLAYER_SPECTATOR); + SetLocalCompany(COMPANY_SPECTATOR); } else { - SetLocalPlayer(PLAYER_FIRST); + SetLocalCompany(COMPANY_FIRST); } _pause_game = 0; @@ -437,7 +437,7 @@ int ttd_main(int argc, char *argv[]) dedicated = true; if (mgo.opt != NULL) { /* Use the existing method for parsing (openttd -n). - * However, we do ignore the #player part. */ + * However, we do ignore the #company part. */ const char *temp = NULL; const char *port = NULL; ParseConnectionString(&temp, &port, mgo.opt); @@ -649,20 +649,20 @@ int ttd_main(int argc, char *argv[]) if (network && _network_available) { if (network_conn != NULL) { const char *port = NULL; - const char *player = NULL; + const char *company = NULL; uint16 rport; rport = NETWORK_DEFAULT_PORT; - _network_playas = PLAYER_NEW_COMPANY; + _network_playas = COMPANY_NEW_COMPANY; - ParseConnectionString(&player, &port, network_conn); + ParseConnectionString(&company, &port, network_conn); - if (player != NULL) { - _network_playas = (PlayerID)atoi(player); + if (company != NULL) { + _network_playas = (CompanyID)atoi(company); - if (_network_playas != PLAYER_SPECTATOR) { + if (_network_playas != COMPANY_SPECTATOR) { _network_playas--; - if (_network_playas >= MAX_PLAYERS) return false; + if (_network_playas >= MAX_COMPANIES) return false; } } if (port != NULL) rport = atoi(port); @@ -719,21 +719,21 @@ static void MakeNewGameDone() /* In a dedicated server, the server does not play */ if (_network_dedicated) { - SetLocalPlayer(PLAYER_SPECTATOR); + SetLocalCompany(COMPANY_SPECTATOR); return; } - /* Create a single player */ - DoStartupNewPlayer(false); + /* Create a single company */ + DoStartupNewCompany(false); - SetLocalPlayer(PLAYER_FIRST); - _current_player = _local_player; + SetLocalCompany(COMPANY_FIRST); + _current_company = _local_company; DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); InitializeRailGUI(); #ifdef ENABLE_NETWORK - /* We are the server, we start a new player (not dedicated), + /* We are the server, we start a new company (not dedicated), * so set the default password *if* needed. */ if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) { char *password = _settings_client.network.default_company_pass; @@ -759,7 +759,7 @@ static void MakeNewGame(bool from_heightmap) static void MakeNewEditorWorldDone() { - SetLocalPlayer(OWNER_NONE); + SetLocalCompany(OWNER_NONE); MarkWholeScreenDirty(); } @@ -774,7 +774,7 @@ static void MakeNewEditorWorld() GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); } -void StartupPlayers(); +void StartupCompanies(); void StartupDisasters(); extern void StartupEconomy(); @@ -816,12 +816,12 @@ static void StartScenario() /* Inititalize data */ StartupEconomy(); - StartupPlayers(); + StartupCompanies(); StartupEngines(); StartupDisasters(); - SetLocalPlayer(PLAYER_FIRST); - _current_player = _local_player; + SetLocalCompany(COMPANY_FIRST); + _current_company = _local_company; DoCommandP(0, (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, _settings_client.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE); MarkWholeScreenDirty(); @@ -927,9 +927,9 @@ void SwitchMode(int new_mode) if (_saveload_mode == SLD_LOAD_SCENARIO) { StartupEngines(); } - /* Update the local player for a loaded game. It is either always - * player #1 (eg 0) or in the case of a dedicated server a spectator */ - SetLocalPlayer(_network_dedicated ? PLAYER_SPECTATOR : PLAYER_FIRST); + /* Update the local company for a loaded game. It is either always + * company #1 (eg 0) or in the case of a dedicated server a spectator */ + SetLocalCompany(_network_dedicated ? COMPANY_SPECTATOR : COMPANY_FIRST); /* Decrease pause counter (was increased from opening load dialog) */ DoCommandP(0, 0, 0, NULL, CMD_PAUSE); #ifdef ENABLE_NETWORK @@ -951,7 +951,7 @@ void SwitchMode(int new_mode) break; case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */ - SetLocalPlayer(OWNER_NONE); + SetLocalCompany(OWNER_NONE); GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); MarkWholeScreenDirty(); @@ -959,7 +959,7 @@ void SwitchMode(int new_mode) case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */ if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) { - SetLocalPlayer(OWNER_NONE); + SetLocalCompany(OWNER_NONE); _settings_newgame.game_creation.starting_year = _cur_year; } else { SetDParam(0, STR_JUST_RAW_STRING); @@ -987,7 +987,7 @@ void SwitchMode(int new_mode) break; case SM_GENRANDLAND: /* Generate random land within scenario editor */ - SetLocalPlayer(OWNER_NONE); + SetLocalCompany(OWNER_NONE); GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); /* XXX: set date */ MarkWholeScreenDirty(); @@ -1034,7 +1034,7 @@ void StateGameLoop() case VEH_ROAD: { extern byte GetRoadVehLength(const Vehicle *v); if (GetRoadVehLength(v) != v->u.road.cached_veh_length) { - printf("cache mismatch: vehicle %i, player %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); + printf("cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); } } break; @@ -1051,7 +1051,7 @@ void StateGameLoop() length = 0; for (Vehicle *u = v; u != NULL; u = u->Next()) { if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) { - printf("cache mismatch: vehicle %i, player %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length); + printf("cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length); } length++; } @@ -1063,7 +1063,7 @@ void StateGameLoop() uint speed = v->u.air.cached_max_speed; UpdateAircraftCache(v); if (speed != v->u.air.cached_max_speed) { - printf("cache mismatch: vehicle %i, player %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); + printf("cache mismatch: vehicle %i, company %i, unit number %i\n", v->index, (int)v->owner, v->unitnumber); } } break; @@ -1075,8 +1075,8 @@ void StateGameLoop() /* All these actions has to be done from OWNER_NONE * for multiplayer compatibility */ - PlayerID p = _current_player; - _current_player = OWNER_NONE; + CompanyID old_company = _current_company; + _current_company = OWNER_NONE; AnimateAnimatedTiles(); IncreaseDate(); @@ -1089,7 +1089,7 @@ void StateGameLoop() CallWindowTickEvent(); NewsLoop(); - _current_player = p; + _current_company = old_company; } } @@ -1104,8 +1104,8 @@ static void DoAutosave() if (_networking) return; #endif /* PSP */ - if (_settings_client.gui.keep_all_autosave && _local_player != PLAYER_SPECTATOR) { - SetDParam(0, _local_player); + if (_settings_client.gui.keep_all_autosave && _local_company != COMPANY_SPECTATOR) { + SetDParam(0, _local_company); SetDParam(1, _date); GetString(buf, STR_4004, lastof(buf)); ttd_strlcat(buf, ".sav", lengthof(buf)); @@ -1203,16 +1203,16 @@ static void UpdateExclusiveRights() Town *t; FOR_ALL_TOWNS(t) { - t->exclusivity = INVALID_PLAYER; + t->exclusivity = INVALID_COMPANY; } /* FIXME old exclusive rights status is not being imported (stored in s->blocked_months_obsolete) * could be implemented this way: * 1.) Go through all stations - * Build an array town_blocked[ town_id ][ player_id ] - * that stores if at least one station in that town is blocked for a player + * Build an array town_blocked[ town_id ][ company_id ] + * that stores if at least one station in that town is blocked for a company * 2.) Go through that array, if you find a town that is not blocked for - * one player, but for all others, then give him exclusivity. + * one company, but for all others, then give him exclusivity. */ } @@ -1282,13 +1282,13 @@ static bool InitializeWindowsAndCaches() UpdateAllTownVirtCoords(); UpdateAllWaypointSigns(); - Player *p; - FOR_ALL_PLAYERS(p) { - /* For each player, verify (while loading a scenario) that the inauguration date is the current year and set it - * accordingly if it is not the case. No need to set it on players that are not been used already, + Company *c; + FOR_ALL_COMPANIES(c) { + /* For each company, verify (while loading a scenario) that the inauguration date is the current year and set it + * accordingly if it is not the case. No need to set it on companies that are not been used already, * thus the MIN_YEAR (which is really nothing more than Zero, initialized value) test */ - if (_file_to_saveload.filetype == FT_SCENARIO && p->inaugurated_year != MIN_YEAR) { - p->inaugurated_year = _cur_year; + if (_file_to_saveload.filetype == FT_SCENARIO && c->inaugurated_year != MIN_YEAR) { + c->inaugurated_year = _cur_year; } } @@ -1307,7 +1307,7 @@ static bool InitializeWindowsAndCaches() bool AfterLoadGame() { TileIndex map_size = MapSize(); - Player *p; + Company *c; if (CheckSavegameVersion(98)) GamelogOldver(); @@ -1334,19 +1334,18 @@ bool AfterLoadGame() * walk through the whole map.. */ if (CheckSavegameVersionOldStyle(4, 3)) { for (TileIndex t = 0; t < map_size; t++) { - if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_PLAYERS) { + if (IsTileType(t, MP_WATER) && GetTileOwner(t) >= MAX_COMPANIES) { SetTileOwner(t, OWNER_WATER); } } } if (CheckSavegameVersion(84)) { - Player *p; - FOR_ALL_PLAYERS(p) { - p->name = CopyFromOldName(p->name_1); - if (p->name != NULL) p->name_1 = STR_SV_UNNAMED; - p->president_name = CopyFromOldName(p->president_name_1); - if (p->president_name != NULL) p->president_name_1 = SPECSTR_PRESIDENT_NAME; + FOR_ALL_COMPANIES(c) { + c->name = CopyFromOldName(c->name_1); + if (c->name != NULL) c->name_1 = STR_SV_UNNAMED; + c->president_name = CopyFromOldName(c->president_name_1); + if (c->president_name != NULL) c->president_name_1 = SPECSTR_PRESIDENT_NAME; } Station *st; @@ -1369,7 +1368,7 @@ bool AfterLoadGame() } for (uint i = 0; i < GetSignPoolSize(); i++) { - /* invalid signs are determined by si->ower == INVALID_PLAYER now */ + /* invalid signs are determined by si->ower == INVALID_COMPANY now */ Sign *si = GetSign(i); if (!si->IsValid() && si->name != NULL) { si->owner = OWNER_NONE; @@ -1444,11 +1443,11 @@ bool AfterLoadGame() if (CheckSavegameVersion(87)) UpdateVoidTiles(); /* If Load Scenario / New (Scenario) Game is used, - * a player does not exist yet. So create one here. - * 1 exeption: network-games. Those can have 0 players + * a company does not exist yet. So create one here. + * 1 exeption: network-games. Those can have 0 companies * But this exeption is not true for non dedicated network_servers! */ - if (!IsValidPlayerID(PLAYER_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) - DoStartupNewPlayer(false); + if (!IsValidCompanyID(COMPANY_FIRST) && (!_networking || (_networking && _network_server && !_network_dedicated))) + DoStartupNewCompany(false); if (CheckSavegameVersion(72)) { /* Locks/shiplifts in very old savegames had OWNER_WATER as owner */ @@ -1589,24 +1588,24 @@ bool AfterLoadGame() /* From version 16.0, we included autorenew on engines, which are now saved, but * of course, we do need to initialize them for older savegames. */ if (CheckSavegameVersion(16)) { - FOR_ALL_PLAYERS(p) { - p->engine_renew_list = NULL; - p->engine_renew = false; - p->engine_renew_months = -6; - p->engine_renew_money = 100000; + FOR_ALL_COMPANIES(c) { + c->engine_renew_list = NULL; + c->engine_renew = false; + c->engine_renew_months = -6; + c->engine_renew_money = 100000; } - /* When loading a game, _local_player is not yet set to the correct value. + /* When loading a game, _local_company is not yet set to the correct value. * However, in a dedicated server we are a spectator, so nothing needs to - * happen. In case we are not a dedicated server, the local player always - * becomes player 0, unless we are in the scenario editor where all the - * players are 'invalid'. + * happen. In case we are not a dedicated server, the local company always + * becomes company 0, unless we are in the scenario editor where all the + * companies are 'invalid'. */ - if (!_network_dedicated && IsValidPlayerID(PLAYER_FIRST)) { - p = GetPlayer(PLAYER_FIRST); - p->engine_renew = _settings_client.gui.autorenew; - p->engine_renew_months = _settings_client.gui.autorenew_months; - p->engine_renew_money = _settings_client.gui.autorenew_money; + if (!_network_dedicated && IsValidCompanyID(COMPANY_FIRST)) { + c = GetCompany(COMPANY_FIRST); + c->engine_renew = _settings_client.gui.autorenew; + c->engine_renew_months = _settings_client.gui.autorenew_months; + c->engine_renew_money = _settings_client.gui.autorenew_money; } } @@ -1808,11 +1807,11 @@ bool AfterLoadGame() } - /* In version 16.1 of the savegame a player can decide if trains, which get + /* In version 16.1 of the savegame a company can decide if trains, which get * replaced, shall keep their old length. In all prior versions, just default * to false */ if (CheckSavegameVersionOldStyle(16, 1)) { - FOR_ALL_PLAYERS(p) p->renew_keep_length = false; + FOR_ALL_COMPANIES(c) c->renew_keep_length = false; } /* In version 17, ground type is moved from m2 to m4 for depots and @@ -1913,11 +1912,11 @@ bool AfterLoadGame() YapfNotifyTrackLayoutChange(INVALID_TILE, INVALID_TRACK); - if (CheckSavegameVersion(34)) FOR_ALL_PLAYERS(p) ResetPlayerLivery(p); + if (CheckSavegameVersion(34)) FOR_ALL_COMPANIES(c) ResetCompanyLivery(c); - FOR_ALL_PLAYERS(p) { - p->avail_railtypes = GetPlayerRailtypes(p->index); - p->avail_roadtypes = GetPlayerRoadtypes(p->index); + FOR_ALL_COMPANIES(c) { + c->avail_railtypes = GetCompanyRailtypes(c->index); + c->avail_roadtypes = GetCompanyRoadtypes(c->index); } if (!CheckSavegameVersion(27)) AfterLoadStations(); @@ -1928,18 +1927,17 @@ bool AfterLoadGame() Station *st; Waypoint *wp; Engine *e; - Player *player; Industry *i; Vehicle *v; _date += DAYS_TILL_ORIGINAL_BASE_YEAR; _cur_year += ORIGINAL_BASE_YEAR; - FOR_ALL_STATIONS(st) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; - FOR_ALL_WAYPOINTS(wp) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; - FOR_ALL_ENGINES(e) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR; - FOR_ALL_PLAYERS(player) player->inaugurated_year += ORIGINAL_BASE_YEAR; - FOR_ALL_INDUSTRIES(i) i->last_prod_year += ORIGINAL_BASE_YEAR; + FOR_ALL_STATIONS(st) st->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; + FOR_ALL_WAYPOINTS(wp) wp->build_date += DAYS_TILL_ORIGINAL_BASE_YEAR; + FOR_ALL_ENGINES(e) e->intro_date += DAYS_TILL_ORIGINAL_BASE_YEAR; + FOR_ALL_COMPANIES(c) c->inaugurated_year += ORIGINAL_BASE_YEAR; + FOR_ALL_INDUSTRIES(i) i->last_prod_year += ORIGINAL_BASE_YEAR; FOR_ALL_VEHICLES(v) { v->date_of_last_service += DAYS_TILL_ORIGINAL_BASE_YEAR; @@ -2139,7 +2137,7 @@ bool AfterLoadGame() } } - if (CheckSavegameVersion(49)) FOR_ALL_PLAYERS(p) p->face = ConvertFromOldPlayerFace(p->face); + if (CheckSavegameVersion(49)) FOR_ALL_COMPANIES(c) c->face = ConvertFromOldCompanyManagerFace(c->face); if (CheckSavegameVersion(52)) { for (TileIndex t = 0; t < map_size; t++) { @@ -2337,18 +2335,17 @@ bool AfterLoadGame() } } - /* Set all share owners to PLAYER_SPECTATOR for - * 1) all inactive players - * (when inactive players were stored in the savegame - TTD, TTDP and some - * *really* old revisions of OTTD; else it is already set in InitializePlayers()) - * 2) shares that are owned by inactive players or self - * (caused by cheating players in earlier revisions) */ - Player *p; - FOR_ALL_PLAYERS(p) { + /* Set all share owners to INVALID_COMPANY for + * 1) all inactive companies + * (when inactive companies were stored in the savegame - TTD, TTDP and some + * *really* old revisions of OTTD; else it is already set in InitializeCompanies()) + * 2) shares that are owned by inactive companies or self + * (caused by cheating clients in earlier revisions) */ + FOR_ALL_COMPANIES(c) { for (uint i = 0; i < 4; i++) { - PlayerID o = p->share_owners[i]; - if (o == PLAYER_SPECTATOR) continue; - if (!IsValidPlayerID(o) || o == p->index) p->share_owners[i] = PLAYER_SPECTATOR; + CompanyID company = c->share_owners[i]; + if (company == INVALID_COMPANY) continue; + if (!IsValidCompanyID(company) || company == c->index) c->share_owners[i] = INVALID_COMPANY; } } } @@ -2396,13 +2393,13 @@ bool AfterLoadGame() if (IsBuoyTile(t) || IsDriveThroughStopTile(t) || IsTileType(t, MP_WATER)) { Owner o = GetTileOwner(t); - if (o < MAX_PLAYERS && !IsValidPlayerID(o)) { - _current_player = o; - ChangeTileOwner(t, o, PLAYER_SPECTATOR); + if (o < MAX_COMPANIES && !IsValidCompanyID(o)) { + _current_company = o; + ChangeTileOwner(t, o, INVALID_OWNER); } if (IsBuoyTile(t)) { /* reset buoy owner to OWNER_NONE in the station struct - * (even if it is owned by active player) */ + * (even if it is owned by active company) */ GetStationByTile(t)->owner = OWNER_NONE; } } else if (IsTileType(t, MP_ROAD)) { @@ -2410,13 +2407,13 @@ bool AfterLoadGame() for (RoadType rt = ROADTYPE_ROAD; rt < ROADTYPE_END; rt++) { /* update even non-existing road types to update tile owner too */ Owner o = GetRoadOwner(t, rt); - if (o < MAX_PLAYERS && !IsValidPlayerID(o)) SetRoadOwner(t, rt, OWNER_NONE); + if (o < MAX_COMPANIES && !IsValidCompanyID(o)) SetRoadOwner(t, rt, OWNER_NONE); } if (IsLevelCrossing(t)) { Owner o = GetTileOwner(t); - if (!IsValidPlayerID(o)) { + if (!IsValidCompanyID(o)) { /* remove leftover rail piece from crossing (from very old savegames) */ - _current_player = o; + _current_company = o; DoCommand(t, 0, GetCrossingRailTrack(t), DC_EXEC | DC_BANKRUPT, CMD_REMOVE_SINGLE_RAIL); } } @@ -2551,7 +2548,7 @@ bool AfterLoadGame() Waypoint *wp; FOR_ALL_WAYPOINTS(wp) { Owner owner = (IsRailWaypointTile(wp->xy) ? GetTileOwner(wp->xy) : OWNER_NONE); - wp->owner = IsValidPlayerID(owner) ? owner : OWNER_NONE; + wp->owner = IsValidCompanyID(owner) ? owner : OWNER_NONE; } } @@ -2566,7 +2563,7 @@ bool AfterLoadGame() /* signs with invalid owner left from older savegames */ Sign *si; FOR_ALL_SIGNS(si) { - if (si->owner != OWNER_NONE && !IsValidPlayerID(si->owner)) si->owner = OWNER_NONE; + if (si->owner != OWNER_NONE && !IsValidCompanyID(si->owner)) si->owner = OWNER_NONE; } } @@ -2598,7 +2595,7 @@ void ReloadNewGRFData() /* Check and update house and town values */ UpdateHousesAndTowns(); /* Update livery selection windows */ - for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) InvalidateWindowData(WC_PLAYER_COLOR, i, _loaded_newgrf_features.has_2CC); + for (CompanyID i = COMPANY_FIRST; i < MAX_COMPANIES; i++) InvalidateWindowData(WC_COMPANY_COLOR, i, _loaded_newgrf_features.has_2CC); /* redraw the whole screen */ MarkWholeScreenDirty(); CheckTrainsLengths(); |