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authorrubidium <rubidium@openttd.org>2007-11-25 20:20:16 +0000
committerrubidium <rubidium@openttd.org>2007-11-25 20:20:16 +0000
commit91152b925e7f1ccbb3b7bcecf814118c06c0d2b6 (patch)
treea31c7fedefb93556d61a465412c7d2f8318928e2 /src/openttd.cpp
parent825fc97077d819f101a6013944f6308d6879fd08 (diff)
downloadopenttd-91152b925e7f1ccbb3b7bcecf814118c06c0d2b6.tar.xz
(svn r11525) -Fix: do not do all kinds of 'updates' for town, waypoint, station and other signs when you haven't converted the map to the 'current' format as that means you are going to read data in the 'old' format when you assume that it is in the 'current' format.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp36
1 files changed, 17 insertions, 19 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 156f563f3..e877b08b2 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1312,16 +1312,10 @@ bool AfterLoadGame()
/* Update all waypoints */
if (CheckSavegameVersion(12)) FixOldWaypoints();
- UpdateAllWaypointSigns();
-
/* in version 2.2 of the savegame, we have new airports */
if (CheckSavegameVersionOldStyle(2, 2)) UpdateOldAircraft();
- UpdateAllStationVirtCoord();
-
- /* Setup town coords */
AfterLoadTown();
- UpdateAllSignVirtCoords();
/* make sure there is a town in the game */
if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) {
@@ -1815,19 +1809,6 @@ bool AfterLoadGame()
if (!CheckSavegameVersion(27)) AfterLoadStations();
- {
- /* Set up the engine count for all players */
- Player *players[MAX_PLAYERS];
- const Vehicle *v;
-
- for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
-
- FOR_ALL_VEHICLES(v) {
- if (!IsEngineCountable(v)) continue;
- players[v->owner]->num_engines[v->engine_type]++;
- }
- }
-
/* Time starts at 0 instead of 1920.
* Account for this in older games by adding an offset */
if (CheckSavegameVersion(31)) {
@@ -2205,6 +2186,12 @@ bool AfterLoadGame()
DoZoomInOutWindow(ZOOM_NONE, w); // update button status
MarkWholeScreenDirty();
+ /* Update coordinates of the signs. */
+ UpdateAllStationVirtCoord();
+ UpdateAllSignVirtCoords();
+ UpdateAllTownVirtCoords();
+ UpdateAllWaypointSigns();
+
/* Recalculate */
Group *g;
FOR_ALL_GROUPS(g) {
@@ -2218,6 +2205,17 @@ bool AfterLoadGame()
}
}
+ /* Set up the engine count for all players */
+ Player *players[MAX_PLAYERS];
+ const Vehicle *v;
+
+ for (PlayerID i = PLAYER_FIRST; i < MAX_PLAYERS; i++) players[i] = GetPlayer(i);
+
+ FOR_ALL_VEHICLES(v) {
+ if (!IsEngineCountable(v)) continue;
+ players[v->owner]->num_engines[v->engine_type]++;
+ }
+
return true;
}