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authorpeter1138 <peter1138@openttd.org>2008-01-01 22:34:00 +0000
committerpeter1138 <peter1138@openttd.org>2008-01-01 22:34:00 +0000
commit890296c125e11438c82371405744b51a2d58eb06 (patch)
tree0457000dece8ef1a1e93d2d81127d4772fae6376 /src/openttd.cpp
parent5c237780650517d674739f7b4eecaaed1f085109 (diff)
downloadopenttd-890296c125e11438c82371405744b51a2d58eb06.tar.xz
(svn r11742) -Codechange [FS#1319]: Run window tick events when paused, so that news pop-ups and the about window still progress. For other windows the events are ignored when paused.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 8fbdd0b11..b4f64e10c 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -962,7 +962,10 @@ void StateGameLoop()
ClearStorageChanges(false);
/* dont execute the state loop during pause */
- if (_pause_game) return;
+ if (_pause_game) {
+ CallWindowTickEvent();
+ return;
+ }
if (IsGeneratingWorld()) return;
if (_game_mode == GM_EDITOR) {