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author | truebrain <truebrain@openttd.org> | 2011-12-01 12:03:34 +0000 |
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committer | truebrain <truebrain@openttd.org> | 2011-12-01 12:03:34 +0000 |
commit | cc12942d70fa2a672c59e848c196c6647f8f1129 (patch) | |
tree | 3543911ce7080ad03897907e5e192d7697bc954e /src/openttd.cpp | |
parent | 0c2bbdde5c0f9577cff72af5b34c10777c6bebd0 (diff) | |
download | openttd-cc12942d70fa2a672c59e848c196c6647f8f1129.tar.xz |
(svn r23384) -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index a0c16f910..d20a2c33a 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -342,27 +342,23 @@ static void LoadIntroGame(bool load_newgrfs = true) void MakeNewgameSettingsLive() { -#ifdef ENABLE_AI for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { if (_settings_game.ai_config[c] != NULL) { delete _settings_game.ai_config[c]; } } -#endif /* ENABLE_AI */ /* Copy newgame settings to active settings. * Also initialise old settings needed for savegame conversion. */ _settings_game = _settings_newgame; _old_vds = _settings_client.company.vehicle; -#ifdef ENABLE_AI for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) { _settings_game.ai_config[c] = NULL; if (_settings_newgame.ai_config[c] != NULL) { _settings_game.ai_config[c] = new AIConfig(_settings_newgame.ai_config[c]); } } -#endif /* ENABLE_AI */ } /** Callback structure of statements to be executed after the NewGRF scan. */ |