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author | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
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committer | planetmaker <planetmaker@openttd.org> | 2013-01-08 22:46:42 +0000 |
commit | c24374f99c22d9420d6d182ff835f07a5b954b48 (patch) | |
tree | 7043ad53c941668339a0949867e10888f9e54f16 /src/openttd.cpp | |
parent | 89a2ba2a6d25e605c391e7343ba66090ee9f26de (diff) | |
download | openttd-c24374f99c22d9420d6d182ff835f07a5b954b48.tar.xz |
(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 1ec778dad..be83d4e78 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1027,7 +1027,7 @@ void SwitchToMode(SwitchMode new_mode) } } #endif /* ENABLE_NETWORK */ - /* Make sure all AI controllers are gone at quiting game */ + /* Make sure all AI controllers are gone at quitting game */ if (new_mode != SM_SAVE_GAME) AI::KillAll(); switch (new_mode) { @@ -1295,7 +1295,7 @@ static void CheckCaches() */ void StateGameLoop() { - /* dont execute the state loop during pause */ + /* don't execute the state loop during pause */ if (_pause_mode != PM_UNPAUSED) { UpdateLandscapingLimits(); Game::GameLoop(); |