diff options
author | Patric Stout <truebrain@openttd.org> | 2021-01-08 16:23:07 +0100 |
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committer | Patric Stout <github@truebrain.nl> | 2021-01-11 20:11:08 +0100 |
commit | 760b0cdc114864e2987a1e9c2b8369cea603a04e (patch) | |
tree | 52766049cb804f51bb093e777237b58d231f13a4 /src/openttd.cpp | |
parent | ff89f5f4c6deff65fab5f08f32e6d2bb07c7a632 (diff) | |
download | openttd-760b0cdc114864e2987a1e9c2b8369cea603a04e.tar.xz |
Change: change console command "restart" and add "reload"
The current "restart" command is now called "reload", as that is
what it does.
The old "restart" command is now called "restart", as that is what
it did.
As this has not been in any official release yet, this shouldn't
harm any kitten.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 805e591b9..9d28a3fe5 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1046,9 +1046,9 @@ void SwitchToMode(SwitchMode new_mode) MakeNewEditorWorld(); break; - case SM_RESTARTGAME: // Restart --> Current settings preserved + case SM_RELOADGAME: // Reload with what-ever started the game if (_file_to_saveload.abstract_ftype == FT_SAVEGAME || _file_to_saveload.abstract_ftype == FT_SCENARIO) { - /* Restart current savegame/scenario */ + /* Reload current savegame/scenario */ _switch_mode = _game_mode == GM_EDITOR ? SM_LOAD_SCENARIO : SM_LOAD_GAME; SwitchToMode(_switch_mode); break; @@ -1062,6 +1062,7 @@ void SwitchToMode(SwitchMode new_mode) MakeNewGame(false, new_mode == SM_NEWGAME); break; + case SM_RESTARTGAME: // Restart --> 'Random game' with current settings case SM_NEWGAME: // New Game --> 'Random game' if (_network_server) { seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map"); |