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authorrubidium <rubidium@openttd.org>2008-01-11 00:30:32 +0000
committerrubidium <rubidium@openttd.org>2008-01-11 00:30:32 +0000
commit04f936c2c67a58f09bb307f9b021ab7a11b885da (patch)
tree05e3aa4702dd2e570adeaebdf8acd63559e5165f /src/openttd.cpp
parente5d33482b49afdfa91fb0e61b210479346e47484 (diff)
downloadopenttd-04f936c2c67a58f09bb307f9b021ab7a11b885da.tar.xz
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index ab8e81c2a..7890c3cf6 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -696,12 +696,14 @@ static void MakeNewGameDone()
SettingsDisableElrail(_patches.disable_elrails);
SetDefaultRailGui();
+#ifdef ENABLE_NETWORK
/* We are the server, we start a new player (not dedicated),
* so set the default password *if* needed. */
if (_network_server && !StrEmpty(_network_default_company_pass)) {
char *password = _network_default_company_pass;
NetworkChangeCompanyPassword(1, &password);
}
+#endif /* ENABLE_NETWORK */
MarkWholeScreenDirty();
}