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author | yexo <yexo@openttd.org> | 2009-02-25 00:14:46 +0000 |
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committer | yexo <yexo@openttd.org> | 2009-02-25 00:14:46 +0000 |
commit | 901230bde1b0752d97d63aabaa0fd38c9ea183e7 (patch) | |
tree | 82b010bb9aac9f8bd447c528656ec56260040abb /src/openttd.cpp | |
parent | d86ae1fde6819ff07395835000d510401002d279 (diff) | |
download | openttd-901230bde1b0752d97d63aabaa0fd38c9ea183e7.tar.xz |
(svn r15575) -Codechange: Rename GameModes to GameMode and store _game_mode as GameMode instead of as byte.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index a85c5da92..b03f990f0 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -844,9 +844,9 @@ static void StartScenario() * @param newgm switch to this mode of loading fails due to some unknown error * @param subdir default directory to look for filename, set to 0 if not needed */ -bool SafeSaveOrLoad(const char *filename, int mode, int newgm, Subdirectory subdir) +bool SafeSaveOrLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir) { - byte ogm = _game_mode; + GameMode ogm = _game_mode; _game_mode = newgm; assert(mode == SL_LOAD || mode == SL_OLD_LOAD); |