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authorrubidium <rubidium@openttd.org>2011-08-21 12:50:47 +0000
committerrubidium <rubidium@openttd.org>2011-08-21 12:50:47 +0000
commit5e7abe58f9aa5d4cfee31d043544405213cb121f (patch)
tree7af07ac43f1c2c690df93bbb438bad13dcda638b /src/openttd.cpp
parent2cc2d0264311ee0228fadaab0b1e80d2b49d1ffa (diff)
downloadopenttd-5e7abe58f9aa5d4cfee31d043544405213cb121f.tar.xz
(svn r22792) -Codechange: use scan callback for initial NewGRF scanning
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp103
1 files changed, 64 insertions, 39 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 15f2356ea..6007bb4aa 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -319,6 +319,69 @@ void MakeNewgameSettingsLive()
#endif /* ENABLE_AI */
}
+/** Callback structure of statements to be executed after the NewGRF scan. */
+struct AfterNewGRFScan : NewGRFScanCallback {
+ char *network_conn; ///< Information about the server to connect to, or NULL.
+ const char *join_server_password; ///< The password to join the server with.
+ const char *join_company_password; ///< The password to join the company with.
+
+ /**
+ * Create the structure.
+ * @param network_conn Information about the server to connect to, or NULL.
+ * @param join_server_password The password to join the server with.
+ * @param join_company_password The password to join the company with.
+ */
+ AfterNewGRFScan(char *network_conn, const char *join_server_password, const char *join_company_password) :
+ network_conn(network_conn), join_server_password(join_server_password), join_company_password(join_company_password)
+ {
+ }
+
+ virtual void OnNewGRFsScanned()
+ {
+ ResetGRFConfig(false);
+
+ /* initialize the ingame console */
+ IConsoleInit();
+ _cursor.in_window = true;
+ InitializeGUI();
+ IConsoleCmdExec("exec scripts/autoexec.scr 0");
+
+ /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
+ if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
+
+#ifdef ENABLE_NETWORK
+ if (_network_available && network_conn != NULL) {
+ const char *port = NULL;
+ const char *company = NULL;
+ uint16 rport = NETWORK_DEFAULT_PORT;
+ CompanyID join_as = COMPANY_NEW_COMPANY;
+
+ ParseConnectionString(&company, &port, network_conn);
+
+ if (company != NULL) {
+ join_as = (CompanyID)atoi(company);
+
+ if (join_as != COMPANY_SPECTATOR) {
+ join_as--;
+ if (join_as >= MAX_COMPANIES) {
+ delete this;
+ return;
+ }
+ }
+ }
+ if (port != NULL) rport = atoi(port);
+
+ LoadIntroGame();
+ _switch_mode = SM_NONE;
+ NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
+ }
+#endif /* ENABLE_NETWORK */
+
+ /* After the scan we're not used anymore. */
+ delete this;
+ }
+};
+
#if defined(UNIX) && !defined(__MORPHOS__)
extern void DedicatedFork();
#endif
@@ -640,19 +703,6 @@ int ttd_main(int argc, char *argv[])
}
#endif /* ENABLE_NETWORK */
- ScanNewGRFFiles();
-
- ResetGRFConfig(false);
-
- /* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
- if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
-
- /* initialize the ingame console */
- IConsoleInit();
- _cursor.in_window = true;
- InitializeGUI();
- IConsoleCmdExec("exec scripts/autoexec.scr 0");
-
/* Take our initial lock on whatever we might want to do! */
_modal_progress_paint_mutex->BeginCritical();
_modal_progress_work_mutex->BeginCritical();
@@ -662,32 +712,7 @@ int ttd_main(int argc, char *argv[])
CheckForMissingGlyphsInLoadedLanguagePack();
-#ifdef ENABLE_NETWORK
- if (network && _network_available) {
- if (network_conn != NULL) {
- const char *port = NULL;
- const char *company = NULL;
- uint16 rport = NETWORK_DEFAULT_PORT;
- CompanyID join_as = COMPANY_NEW_COMPANY;
-
- ParseConnectionString(&company, &port, network_conn);
-
- if (company != NULL) {
- join_as = (CompanyID)atoi(company);
-
- if (join_as != COMPANY_SPECTATOR) {
- join_as--;
- if (join_as >= MAX_COMPANIES) return false;
- }
- }
- if (port != NULL) rport = atoi(port);
-
- LoadIntroGame();
- _switch_mode = SM_NONE;
- NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
- }
- }
-#endif /* ENABLE_NETWORK */
+ ScanNewGRFFiles(new AfterNewGRFScan(network ? network_conn : NULL, join_server_password, join_company_password));
_video_driver->MainLoop();