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authorPatric Stout <truebrain@openttd.org>2021-08-15 00:17:10 +0200
committerGitHub <noreply@github.com>2021-08-15 00:17:10 +0200
commit579f393374c4fae2458523a674c453349fce7c59 (patch)
tree3220edefac83c59fcd351056c4f8e54b5b5241c4 /src/openttd.cpp
parent1ef4d3cf19160745cd473d5de09f6f53bc6fd240 (diff)
downloadopenttd-579f393374c4fae2458523a674c453349fce7c59.tar.xz
Add: open Online Players GUI on starting/joining a server (#9479)
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 0ea1fa75d..db2bb3bdb 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -65,6 +65,7 @@
#include "viewport_sprite_sorter.h"
#include "framerate_type.h"
#include "industry.h"
+#include "network/network_gui.h"
#include "linkgraph/linkgraphschedule.h"
@@ -884,6 +885,8 @@ static void MakeNewGameDone()
CheckEngines();
CheckIndustries();
MarkWholeScreenDirty();
+
+ if (_network_server && !_network_dedicated) ShowClientList();
}
static void MakeNewGame(bool from_heightmap, bool reset_settings)