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authormaedhros <maedhros@openttd.org>2007-02-28 17:18:36 +0000
committermaedhros <maedhros@openttd.org>2007-02-28 17:18:36 +0000
commitaadd8a4b44e0f67e5a2ccb685a56fc258c1eb9ff (patch)
tree1d7abddc5b0568b06084eb248dba4886fdc92637 /src/openttd.cpp
parentf865f0a44550f0433495e494c66928d4e9a82aad (diff)
downloadopenttd-aadd8a4b44e0f67e5a2ccb685a56fc258c1eb9ff.tar.xz
(svn r8945) -Codechange: Rename v->load_status to v->vehicle_flags so it can be used for more than just the gradual loading status.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index e34c30825..a80ac44b3 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1799,9 +1799,9 @@ bool AfterLoadGame(void)
* loading again, even if it didn't actually load anything, so now the
* amount of cargo that has been paid for is stored. */
FOR_ALL_VEHICLES(v) {
- if (HASBIT(v->load_status, 2)) {
+ if (HASBIT(v->vehicle_flags, 2)) {
v->cargo_paid_for = v->cargo_count;
- CLRBIT(v->load_status, 2);
+ CLRBIT(v->vehicle_flags, 2);
} else {
v->cargo_paid_for = 0;
}