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author | glx <glx@openttd.org> | 2008-01-15 00:03:48 +0000 |
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committer | glx <glx@openttd.org> | 2008-01-15 00:03:48 +0000 |
commit | 8c138523731f38af4143fc3a447ed5ee29cf5035 (patch) | |
tree | 68bebae8ed01133ddb97ffa1562a072aa5c791c7 /src/openttd.cpp | |
parent | 1bcca5aae2fca73b227bda44f21f5509a03b17b9 (diff) | |
download | openttd-8c138523731f38af4143fc3a447ed5ee29cf5035.tar.xz |
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index f53b4a621..2ec5db868 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -2018,8 +2018,8 @@ bool AfterLoadGame() } } - /* Count the buildings after updating the map array. */ - AfterLoadCountBuildings(); + /* Check that house ids are still valid. */ + CheckHouseIDs(); if (CheckSavegameVersion(43)) { for (TileIndex t = 0; t < map_size; t++) { |