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authorrubidium <rubidium@openttd.org>2009-01-20 01:32:06 +0000
committerrubidium <rubidium@openttd.org>2009-01-20 01:32:06 +0000
commit5f3772a42c322a99d2ea57b6c97b76fceccbb781 (patch)
treef14ce239c04d4b6e3d7f4dbe6723e777a42cc03f /src/openttd.cpp
parent6e1af6a051b5129c0703dd654794427094d672c8 (diff)
downloadopenttd-5f3772a42c322a99d2ea57b6c97b76fceccbb781.tar.xz
(svn r15157) -Codechange: wrap the hostname/ip and port into a single structure so we can pass either one of them and not convert an ip to a string and then back again.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 703bfdb7c..1150cabfa 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -681,7 +681,7 @@ int ttd_main(int argc, char *argv[])
ParseConnectionString(&not_used, &port, debuglog_conn);
if (port != NULL) rport = atoi(port);
- NetworkStartDebugLog(debuglog_conn, rport);
+ NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
}
#endif /* ENABLE_NETWORK */
@@ -728,7 +728,7 @@ int ttd_main(int argc, char *argv[])
LoadIntroGame();
_switch_mode = SM_NONE;
- NetworkClientConnectGame(network_conn, rport);
+ NetworkClientConnectGame(NetworkAddress(network_conn, rport));
}
}
#endif /* ENABLE_NETWORK */
@@ -1219,7 +1219,7 @@ void GameLoop()
if (_network_reconnect > 0 && --_network_reconnect == 0) {
/* This means that we want to reconnect to the last host
* We do this here, because it means that the network is really closed */
- NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port);
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
}
/* Singleplayer */
StateGameLoop();