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authorPeter Nelson <peter1138@openttd.org>2018-05-11 17:52:06 +0100
committerPeterN <peter@fuzzle.org>2019-01-11 11:56:21 +0000
commit59fe4f28c8f0bf47e7af40095dc6fba145188930 (patch)
treec8007886b450f167b31804315b4011284ec11201 /src/openttd.cpp
parentead9c9eab5d206cb13eb169e392e1291e767efaf (diff)
downloadopenttd-59fe4f28c8f0bf47e7af40095dc6fba145188930.tar.xz
Change: Animate text effects by real time instead of game ticks.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 0e0b4188a..49d5e8250 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1495,8 +1495,6 @@ void GameLoop()
if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
- if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects();
-
InputLoop();
SoundDriver::GetInstance()->MainLoop();