diff options
author | Peter Nelson <peter1138@openttd.org> | 2018-05-11 17:52:06 +0100 |
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committer | PeterN <peter@fuzzle.org> | 2019-01-11 11:56:21 +0000 |
commit | 59fe4f28c8f0bf47e7af40095dc6fba145188930 (patch) | |
tree | c8007886b450f167b31804315b4011284ec11201 /src/openttd.cpp | |
parent | ead9c9eab5d206cb13eb169e392e1291e767efaf (diff) | |
download | openttd-59fe4f28c8f0bf47e7af40095dc6fba145188930.tar.xz |
Change: Animate text effects by real time instead of game ticks.
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index 0e0b4188a..49d5e8250 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -1495,8 +1495,6 @@ void GameLoop() if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations(); - if (!_pause_mode || _game_mode == GM_EDITOR || _settings_game.construction.command_pause_level > CMDPL_NO_CONSTRUCTION) MoveAllTextEffects(); - InputLoop(); SoundDriver::GetInstance()->MainLoop(); |