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authorsmatz <smatz@openttd.org>2010-01-17 22:59:24 +0000
committersmatz <smatz@openttd.org>2010-01-17 22:59:24 +0000
commit11e3a00a23148c96c497c8ba28e1f2c0583e966c (patch)
tree2b41dd3a0508339757a37cd68e4bb86083b10d40 /src/openttd.cpp
parenta271ef214bec3bcbd93f102359569c21505d220a (diff)
downloadopenttd-11e3a00a23148c96c497c8ba28e1f2c0583e966c.tar.xz
(svn r18853) -Codechange: apply coding style to GenWorld's enums, structs and typedefs
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index cf6e4a5eb..66b0e05da 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -368,7 +368,7 @@ static void LoadIntroGame()
/* Load the default opening screen savegame */
if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) {
- GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world.
+ GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world.
WaitTillGeneratedWorld();
SetLocalCompany(COMPANY_SPECTATOR);
} else {
@@ -721,7 +721,7 @@ int ttd_main(int argc, char *argv[])
_genworld_paint_mutex->BeginCritical();
_genworld_mapgen_mutex->BeginCritical();
- GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
+ GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy
WaitTillGeneratedWorld();
CheckForMissingGlyphsInLoadedLanguagePack();
@@ -833,7 +833,7 @@ static void MakeNewGame(bool from_heightmap, bool reset_settings)
InitializeDynamicVariables();
GenerateWorldSetCallback(&MakeNewGameDone);
- GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
+ GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings);
}
static void MakeNewEditorWorldDone()
@@ -848,7 +848,7 @@ static void MakeNewEditorWorld()
ResetGRFConfig(true);
GenerateWorldSetCallback(&MakeNewEditorWorldDone);
- GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
+ GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
}
void StartupCompanies();
@@ -1033,7 +1033,7 @@ void SwitchToMode(SwitchMode new_mode)
case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor
SetLocalCompany(OWNER_NONE);
- GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
+ GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
MarkWholeScreenDirty();
break;
@@ -1066,7 +1066,7 @@ void SwitchToMode(SwitchMode new_mode)
case SM_GENRANDLAND: // Generate random land within scenario editor
SetLocalCompany(OWNER_NONE);
- GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
+ GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y);
/* XXX: set date */
MarkWholeScreenDirty();
break;