diff options
author | rubidium <rubidium@openttd.org> | 2008-01-11 00:30:32 +0000 |
---|---|---|
committer | rubidium <rubidium@openttd.org> | 2008-01-11 00:30:32 +0000 |
commit | 04f936c2c67a58f09bb307f9b021ab7a11b885da (patch) | |
tree | 05e3aa4702dd2e570adeaebdf8acd63559e5165f /src/openttd.cpp | |
parent | e5d33482b49afdfa91fb0e61b210479346e47484 (diff) | |
download | openttd-04f936c2c67a58f09bb307f9b021ab7a11b885da.tar.xz |
(svn r11811) -Fix: make compilation without networking work again (and thus move the debugdumpcommand stuff out of the network 'area').
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index ab8e81c2a..7890c3cf6 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -696,12 +696,14 @@ static void MakeNewGameDone() SettingsDisableElrail(_patches.disable_elrails); SetDefaultRailGui(); +#ifdef ENABLE_NETWORK /* We are the server, we start a new player (not dedicated), * so set the default password *if* needed. */ if (_network_server && !StrEmpty(_network_default_company_pass)) { char *password = _network_default_company_pass; NetworkChangeCompanyPassword(1, &password); } +#endif /* ENABLE_NETWORK */ MarkWholeScreenDirty(); } |