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authorrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
committerrubidium <rubidium@openttd.org>2007-08-30 20:40:33 +0000
commit5ff81aca1873824af8b00eeb74ddedfce9dfef4a (patch)
tree1e96eadb775a124c36850f50c357f93af14e4be2 /src/oldpool.h
parentd4290086e800bfb66ac5a51ceabf57d058887559 (diff)
downloadopenttd-5ff81aca1873824af8b00eeb74ddedfce9dfef4a.tar.xz
(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with templates. This gives up to 10% performance increase in games with lots of vehicles.
Diffstat (limited to 'src/oldpool.h')
-rw-r--r--src/oldpool.h9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/oldpool.h b/src/oldpool.h
index 9f79d632e..4ca9dbf07 100644
--- a/src/oldpool.h
+++ b/src/oldpool.h
@@ -225,15 +225,6 @@ struct PoolItem {
{
}
- /**
- * Is this a valid object or not?
- * @return true if and only if it is valid
- */
- virtual bool IsValid() const
- {
- return false;
- }
-
private:
/**
* Allocate a pool item; possibly allocate a new block in the pool.