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authorrubidium <rubidium@openttd.org>2007-09-07 22:06:52 +0000
committerrubidium <rubidium@openttd.org>2007-09-07 22:06:52 +0000
commit4eef590b15af2611865a96bb6fee0916304bb452 (patch)
treeeadc6175d828f1bdb705e6081db525c8475a4b1d /src/oldloader.cpp
parentc25655d4aef70413a9cdb3619338b2b6356307dd (diff)
downloadopenttd-4eef590b15af2611865a96bb6fee0916304bb452.tar.xz
(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite loop due to not yet properly set next and previous pointers.
Diffstat (limited to 'src/oldloader.cpp')
-rw-r--r--src/oldloader.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index b43011cf4..e6227d9a4 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -1175,7 +1175,7 @@ static const OldChunks vehicle_chunk[] = {
OCL_END()
};
-static bool LoadOldVehicle(LoadgameState *ls, int num)
+bool LoadOldVehicle(LoadgameState *ls, int num)
{
uint i;
@@ -1206,7 +1206,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num)
default: v->spritenum >>= 1; break;
}
- if (_old_next_ptr != 0xFFFF) v->SetNext(GetVehicle(_old_next_ptr));
+ if (_old_next_ptr != 0xFFFF) v->next = GetVehicle(_old_next_ptr);
v->string_id = RemapOldStringID(_old_string_id);