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authorrubidium <rubidium@openttd.org>2010-08-28 19:43:41 +0000
committerrubidium <rubidium@openttd.org>2010-08-28 19:43:41 +0000
commit7b16c7650bb5df437f7ba98acb1fdd917f4b8177 (patch)
treefadde11668192305b36cac77de20302729b8c827 /src/object_gui.cpp
parent2d10b0f11d0300eebabccb48399f35c9acb55be0 (diff)
downloadopenttd-7b16c7650bb5df437f7ba98acb1fdd917f4b8177.tar.xz
(svn r20670) -Add: support for action F
-Add: a window to select (NewGRF) objects
Diffstat (limited to 'src/object_gui.cpp')
-rw-r--r--src/object_gui.cpp336
1 files changed, 336 insertions, 0 deletions
diff --git a/src/object_gui.cpp b/src/object_gui.cpp
new file mode 100644
index 000000000..31a1f93e7
--- /dev/null
+++ b/src/object_gui.cpp
@@ -0,0 +1,336 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file object_gui.cpp The GUI for objects. */
+
+#include "stdafx.h"
+#include "command_func.h"
+#include "core/geometry_func.hpp"
+#include "newgrf.h"
+#include "newgrf_object.h"
+#include "newgrf_text.h"
+#include "sprite.h"
+#include "strings_func.h"
+#include "viewport_func.h"
+#include "widgets/dropdown_type.h"
+#include "window_gui.h"
+
+#include "table/strings.h"
+
+static ObjectClassID _selected_object_class; ///< the currently visible object class
+static int _selected_object_index; ///< the index of the selected object in the current class or -1
+
+/** Object widgets in the object picker window. */
+enum BuildObjectWidgets {
+ BOW_CLASS_DROPDOWN, ///< The dropdown with classes.
+ BOW_OBJECT_LIST, ///< The list with objects of a given class.
+ BOW_SCROLLBAR, ///< The scrollbar associated with the list.
+ BOW_OBJECT_SPRITE, ///< A preview sprite of the object.
+ BOW_OBJECT_SIZE, ///< The size of an object.
+ BOW_INFO, ///< Other information about the object (from the NewGRF).
+};
+
+/** The window used for building objects. */
+class BuildObjectWindow : public PickerWindowBase {
+ static const int OBJECT_MARGIN = 4; ///< The margin (in pixels) around an object.
+ int line_height; ///< The height of a single line.
+ int object_height; ///< The height of the object box.
+ int info_height; ///< The height of the info box.
+ Scrollbar *vscroll; ///< The scollbar.
+
+ /** Build a dropdown list of available object classes */
+ static DropDownList *BuildObjectClassDropDown()
+ {
+ DropDownList *list = new DropDownList();
+
+ for (uint i = 0; i < ObjectClass::GetCount(); i++) {
+ list->push_back(new DropDownListStringItem(ObjectClass::GetName((ObjectClassID)i), i, false));
+ }
+
+ return list;
+ }
+
+public:
+ BuildObjectWindow(const WindowDesc *desc, Window *w) : PickerWindowBase(w)
+ {
+ this->CreateNestedTree(desc);
+
+ this->vscroll = this->GetScrollbar(BOW_SCROLLBAR);
+ this->vscroll->SetCapacity(5);
+ this->vscroll->SetPosition(0);
+
+ this->FinishInitNested(desc, 0);
+
+ this->vscroll->SetCount(ObjectClass::GetCount(_selected_object_class));
+ this->SelectFirstAvailableObject(true);
+ }
+
+ virtual ~BuildObjectWindow()
+ {
+ }
+
+ virtual void SetStringParameters(int widget) const
+ {
+ switch (widget) {
+ case BOW_CLASS_DROPDOWN:
+ SetDParam(0, ObjectClass::GetName(_selected_object_class));
+ break;
+
+ case BOW_OBJECT_SIZE: {
+ const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
+ int size = spec == NULL ? 0 : spec->size;
+ SetDParam(0, GB(size, 0, 4));
+ SetDParam(1, GB(size, 4, 4));
+ break;
+ }
+
+ default: break;
+ }
+ }
+
+ virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
+ {
+ switch (widget) {
+ case BOW_CLASS_DROPDOWN: {
+ Dimension d = {0, 0};
+ for (uint i = 0; i < ObjectClass::GetCount(); i++) {
+ SetDParam(0, ObjectClass::GetName((ObjectClassID)i));
+ d = maxdim(d, GetStringBoundingBox(STR_BLACK_STRING));
+ }
+ d.width += padding.width;
+ d.height += padding.height;
+ *size = maxdim(*size, d);
+ break;
+ }
+
+ case BOW_OBJECT_LIST: {
+ for (int i = 0; i < NUM_OBJECTS; i++) {
+ const ObjectSpec *spec = ObjectSpec::Get(i);
+ if (!spec->enabled) continue;
+
+ size->width = max(size->width, GetStringBoundingBox(spec->name).width);
+ }
+
+ this->line_height = FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM;
+ size->height = this->vscroll->GetCapacity() * this->line_height;
+ break;
+ }
+
+ case BOW_OBJECT_SPRITE: {
+ byte height = 0;
+ for (int i = 0; i < NUM_OBJECTS; i++) {
+ height = max(ObjectSpec::Get(i)->height, height);
+ }
+ this->object_height = height * TILE_HEIGHT;
+ size->height = TILE_PIXELS + this->object_height + 2 * OBJECT_MARGIN;
+ break;
+ }
+
+ case BOW_INFO:
+ size->height = this->info_height;
+ break;
+
+ default: break;
+ }
+ }
+
+ virtual void DrawWidget(const Rect &r, int widget) const
+ {
+ switch (widget) {
+ case BOW_OBJECT_LIST: {
+ int y = r.top;
+ for (uint i = this->vscroll->GetPosition(); this->vscroll->IsVisible(i) && i < ObjectClass::GetCount(_selected_object_class); i++) {
+ const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
+ if (!spec->IsAvailable()) {
+ GfxFillRect(r.left + 1, y + 1, r.right - 1, y + this->line_height - 2, 0, FILLRECT_CHECKER);
+ }
+ DrawString(r.left + WD_MATRIX_LEFT, r.right + WD_MATRIX_RIGHT, y + WD_MATRIX_TOP, spec->name, ((int)i == _selected_object_index) ? TC_WHITE : TC_BLACK);
+ y += this->line_height;
+ }
+ break;
+ }
+
+ case BOW_OBJECT_SPRITE: {
+ const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
+ if (spec == NULL) break;
+
+ DrawPixelInfo tmp_dpi;
+ /* Set up a clipping area for the preview. */
+ if (FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left + 1, r.bottom - r.top + 1)) {
+ DrawPixelInfo *old_dpi = _cur_dpi;
+ _cur_dpi = &tmp_dpi;
+ DrawNewObjectTileInGUI((r.right - r.left) / 2 - 1, this->object_height + OBJECT_MARGIN, spec);
+ _cur_dpi = old_dpi;
+ }
+ break;
+ }
+
+ case BOW_INFO: {
+ const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
+ if (spec == NULL) break;
+
+ /* Get the extra message for the GUI */
+ if (HasBit(spec->callback_mask, CBM_OBJ_FUND_MORE_TEXT)) {
+ uint16 callback_res = GetObjectCallback(CBID_OBJECT_FUND_MORE_TEXT, 0, 0, spec, NULL, INVALID_TILE);
+ if (callback_res != CALLBACK_FAILED) {
+ StringID message = GetGRFStringID(spec->grf_prop.grffile->grfid, 0xD000 + callback_res);
+ if (message != STR_NULL && message != STR_UNDEFINED) {
+ PrepareTextRefStackUsage(6);
+ /* Use all the available space left from where we stand up to the
+ * end of the window. We ALSO enlarge the window if needed, so we
+ * can 'go' wild with the bottom of the window. */
+ int y = DrawStringMultiLine(r.left, r.right, r.top, UINT16_MAX, message);
+ StopTextRefStackUsage();
+ if (y > this->info_height) {
+ BuildObjectWindow *bow = const_cast<BuildObjectWindow *>(this);
+ bow->info_height = y + 2;
+ bow->ReInit();
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ virtual void OnPaint()
+ {
+ this->DrawWidgets();
+ }
+
+ void SelectOtherObject(int object_index)
+ {
+ _selected_object_index = object_index;
+
+ this->UpdateSelectSize();
+ this->SetDirty();
+ }
+
+ void UpdateSelectSize()
+ {
+ if (_selected_object_index == -1) {
+ SetTileSelectSize(1, 1);
+ } else {
+ const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, _selected_object_index);
+ int w = GB(spec->size, 0, 4);
+ int h = GB(spec->size, 4, 4);
+ SetTileSelectSize(w, h);
+ }
+ }
+
+ virtual void OnClick(Point pt, int widget, int click_count)
+ {
+ switch (widget) {
+ case BOW_CLASS_DROPDOWN:
+ ShowDropDownList(this, BuildObjectClassDropDown(), _selected_object_class, BOW_CLASS_DROPDOWN);
+ break;
+
+ case BOW_OBJECT_LIST: {
+ int num_clicked = this->vscroll->GetPosition() + (pt.y - this->nested_array[widget]->pos_y) / this->line_height;
+ if (num_clicked >= this->vscroll->GetCount()) break;
+ const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, num_clicked);
+ if (spec->IsAvailable()) this->SelectOtherObject(num_clicked);
+ break;
+ }
+ }
+ }
+
+ /**
+ * Select the first available object.
+ * @param change_class If true, change the class if no object in the current
+ * class is available.
+ */
+ void SelectFirstAvailableObject(bool change_class)
+ {
+ /* First try to select an object in the selected class. */
+ for (uint i = 0; i < ObjectClass::GetCount(_selected_object_class); i++) {
+ const ObjectSpec *spec = ObjectClass::Get(_selected_object_class, i);
+ if (spec->IsAvailable()) {
+ this->SelectOtherObject(0);
+ return;
+ }
+ }
+ if (change_class) {
+ /* If that fails, select the first available object
+ * from a random class. */
+ for (ObjectClassID j = OBJECT_CLASS_BEGIN; j < OBJECT_CLASS_MAX; j++) {
+ for (uint i = 0; i < ObjectClass::GetCount(j); i++) {
+ const ObjectSpec *spec = ObjectClass::Get(j, i);
+ if (spec->IsAvailable()) {
+ _selected_object_class = j;
+ this->SelectOtherObject(i);
+ return;
+ }
+ }
+ }
+ }
+ /* If all objects are unavailable, select nothing. */
+ this->SelectOtherObject(-1);
+ }
+
+ virtual void OnDropdownSelect(int widget, int index)
+ {
+ assert(widget == BOW_CLASS_DROPDOWN);
+ _selected_object_class = (ObjectClassID)index;
+ this->vscroll->SetCount(ObjectClass::GetCount(_selected_object_class));
+ this->SelectFirstAvailableObject(false);
+ }
+};
+
+static const NWidgetPart _nested_build_object_widgets[] = {
+ NWidget(NWID_HORIZONTAL),
+ NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
+ NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_OBJECT_BUILD_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
+ EndContainer(),
+ NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(1, 0),
+ NWidget(WWT_LABEL, COLOUR_DARK_GREEN), SetPadding(2, 5, 2, 5), SetDataTip(STR_OBJECT_BUILD_CLASS_LABEL, STR_NULL), SetFill(1, 0),
+ NWidget(WWT_DROPDOWN, COLOUR_GREY, BOW_CLASS_DROPDOWN), SetPadding(0, 5, 2, 5), SetFill(1, 0), SetDataTip(STR_BLACK_STRING, STR_OBJECT_BUILD_TOOLTIP),
+ NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 2, 5),
+ NWidget(WWT_MATRIX, COLOUR_GREY, BOW_OBJECT_LIST), SetFill(1, 0), SetDataTip(0x501, STR_OBJECT_BUILD_TOOLTIP), SetScrollbar(BOW_SCROLLBAR),
+ NWidget(NWID_VSCROLLBAR, COLOUR_GREY, BOW_SCROLLBAR),
+ EndContainer(),
+ NWidget(NWID_HORIZONTAL), SetPadding(0, 5, 0, 5),
+ NWidget(WWT_PANEL, COLOUR_GREY, BOW_OBJECT_SPRITE), SetMinimalSize(130, 0), SetFill(1, 0), SetDataTip(0x0, STR_STATION_BUILD_RAILROAD_ORIENTATION_TOOLTIP), EndContainer(),
+ EndContainer(),
+ NWidget(WWT_TEXT, COLOUR_DARK_GREEN, BOW_OBJECT_SIZE), SetDataTip(STR_OBJECT_BUILD_SIZE, STR_NULL), SetPadding(2, 5, 2, 5),
+ NWidget(WWT_PANEL, COLOUR_DARK_GREEN, BOW_INFO), SetPadding(2, 5, 0, 5),
+ EndContainer(),
+};
+
+static const WindowDesc _build_object_desc(
+ WDP_AUTO, 0, 0,
+ WC_BUILD_OBJECT, WC_BUILD_TOOLBAR,
+ WDF_CONSTRUCTION,
+ _nested_build_object_widgets, lengthof(_nested_build_object_widgets)
+);
+
+/**
+ * Show our object picker.
+ * @param w The toolbar window we're associated with.
+ */
+void ShowBuildObjectPicker(Window *w)
+{
+ new BuildObjectWindow(&_build_object_desc, w);
+}
+
+/** Reset all data of the object GUI. */
+void InitializeObjectGui()
+{
+ _selected_object_class = (ObjectClassID)0;
+}
+
+/**
+ * PlaceProc function, called when someone pressed the button if the
+ * object-tool is selected
+ * @param tile on which to place the object
+ */
+void PlaceProc_Object(TileIndex tile)
+{
+ DoCommandP(tile, ObjectClass::Get(_selected_object_class, _selected_object_index)->Index(), 0, CMD_BUILD_OBJECT | CMD_MSG(STR_ERROR_CAN_T_BUILD_OBJECT), CcTerraform);
+}