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authorrubidium <rubidium@openttd.org>2010-09-02 20:45:54 +0000
committerrubidium <rubidium@openttd.org>2010-09-02 20:45:54 +0000
commit29eae4a378d0b50c95d8195574ee096a251a8597 (patch)
tree1f9f03b0b1af6775f43dede94a116802ac26bec8 /src/object_cmd.cpp
parent48767d1befdb57bdf8620817ac443838bffae0ad (diff)
downloadopenttd-29eae4a378d0b50c95d8195574ee096a251a8597.tar.xz
(svn r20721) -Fix: objects that can be built on water shouldn't be drowned.
Diffstat (limited to 'src/object_cmd.cpp')
-rw-r--r--src/object_cmd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp
index a74029f74..22abaeec5 100644
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -374,6 +374,9 @@ static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags)
/* Removing with the cheat costs more in TTDPatch / the specs. */
cost.MultiplyCost(25);
}
+ } else if ((spec->flags & (OBJECT_FLAG_BUILT_ON_WATER | OBJECT_FLAG_NOT_ON_LAND)) != 0) {
+ /* Water can't remove objects that are buildable on water. */
+ return CMD_ERROR;
}
switch (type) {