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authordP <dp@dpointer.org>2021-09-25 14:39:40 +0300
committerGitHub <noreply@github.com>2021-09-25 13:39:40 +0200
commit39662aabefa851a153b66571a50fd4b78b83ced1 (patch)
tree9498197df55f57c9abb28234dd336f82f5b627bb /src/object_cmd.cpp
parent66c7d9b8ed9df8de1fc1e5b6c83808683bc6bbd2 (diff)
downloadopenttd-39662aabefa851a153b66571a50fd4b78b83ced1.tar.xz
Add: allow gamescripts to build neutral objects (#9568)
Diffstat (limited to 'src/object_cmd.cpp')
-rw-r--r--src/object_cmd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp
index dc517dc5f..14645f93d 100644
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -349,7 +349,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
}
if (flags & DC_EXEC) {
- BuildObject(type, tile, _current_company, nullptr, view);
+ BuildObject(type, tile, _current_company == OWNER_DEITY ? OWNER_NONE : _current_company, nullptr, view);
/* Make sure the HQ starts at the right size. */
if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score);