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authorsmatz <smatz@openttd.org>2009-08-14 17:14:04 +0000
committersmatz <smatz@openttd.org>2009-08-14 17:14:04 +0000
commit2d3ddab7ca440e8ca032efd7d15986a1f7b9129b (patch)
treed7b3f8aa85c6fbc4fcd7b7cdf8a6d930b94e3f3c /src/npf.cpp
parentc5533ae4708d85dcdff8e53515e17ab593f7f361 (diff)
downloadopenttd-2d3ddab7ca440e8ca032efd7d15986a1f7b9129b.tar.xz
(svn r17169) -Codechange: apply coding style to some for statements
Diffstat (limited to 'src/npf.cpp')
-rw-r--r--src/npf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/npf.cpp b/src/npf.cpp
index 6f64227e7..c916a9e23 100644
--- a/src/npf.cpp
+++ b/src/npf.cpp
@@ -464,7 +464,7 @@ static const PathNode *FindSafePosition(PathNode *path, const Train *v)
/* If there is no signal, reserve the whole path. */
PathNode *sig = path;
- for(; path->parent != NULL; path = path->parent) {
+ for (; path->parent != NULL; path = path->parent) {
if (IsSafeWaitingPosition(v, path->node.tile, path->node.direction, true, _settings_game.pf.forbid_90_deg)) {
sig = path;
}