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authorsmatz <smatz@openttd.org>2009-06-06 16:54:22 +0000
committersmatz <smatz@openttd.org>2009-06-06 16:54:22 +0000
commit0c10006907b7d149f91d277a0c28a79b40eaa4c0 (patch)
treedc8cb6a7a9315a10688af00187db94be8911acef /src/npf.cpp
parentc90819ff6d8d49ac25aa9194bdf04e8dfd7149ea (diff)
downloadopenttd-0c10006907b7d149f91d277a0c28a79b40eaa4c0.tar.xz
(svn r16527) -Codechange: use static member functions instead of simple casts when converting Vehicle to specialised vehicle types. Includes safety check
Diffstat (limited to 'src/npf.cpp')
-rw-r--r--src/npf.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/npf.cpp b/src/npf.cpp
index dbd9875ed..e4a9473cf 100644
--- a/src/npf.cpp
+++ b/src/npf.cpp
@@ -425,7 +425,7 @@ static int32 NPFFindDepot(AyStar *as, OpenListNode *current)
/** Find any safe and free tile. */
static int32 NPFFindSafeTile(AyStar *as, OpenListNode *current)
{
- const Train *v = (const Train *)((NPFFindStationOrTileData*)as->user_target)->v;
+ const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v);
return
IsSafeWaitingPosition(v, current->path.node.tile, current->path.node.direction, true, _settings_game.pf.forbid_90_deg) &&
@@ -506,7 +506,7 @@ static void NPFSaveTargetData(AyStar *as, OpenListNode *current)
if (as->user_target != NULL && ((NPFFindStationOrTileData*)as->user_target)->reserve_path && as->user_data[NPF_TYPE] == TRANSPORT_RAIL) {
/* Path reservation is requested. */
- const Train *v = (const Train *)((NPFFindStationOrTileData*)as->user_target)->v;
+ const Train *v = Train::From(((NPFFindStationOrTileData *)as->user_target)->v);
const PathNode *target = FindSafePosition(&current->path, v);
ftd->node = target->node;