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authormaedhros <maedhros@openttd.org>2007-03-19 11:27:30 +0000
committermaedhros <maedhros@openttd.org>2007-03-19 11:27:30 +0000
commit73ff939ddbb4772178de68f821d9c32ded846a06 (patch)
tree8ccaccab74c6399452d6ff3f09d5c94335516a62 /src/newgrf_town.h
parentae48a7447be849bdad48ca5996a246d29165f39e (diff)
downloadopenttd-73ff939ddbb4772178de68f821d9c32ded846a06.tar.xz
(svn r9315) -Merge: The newhouses branch. With this merge comes almost complete support for
the newhouses grf specs, so all newhouses grfs will be playable in the game. Many thanks to everyone who contributed code and ideas, and all the testers who found things we missed.
Diffstat (limited to 'src/newgrf_town.h')
-rw-r--r--src/newgrf_town.h13
1 files changed, 13 insertions, 0 deletions
diff --git a/src/newgrf_town.h b/src/newgrf_town.h
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+/* $Id$ */
+
+/** @file newgrf_town.h */
+
+#ifndef NEWGRF_TOWN_H
+#define NEWGRF_TOWN_H
+
+/* Currently there is no direct town resolver; we only need to get town
+ * variable results from inside stations, house tiles and industry tiles. */
+
+uint32 TownGetVariable(byte variable, byte parameter, bool *available, const Town *t);
+
+#endif /* NEWGRF_TOWN_H */