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author | rubidium <rubidium@openttd.org> | 2009-01-09 09:50:33 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2009-01-09 09:50:33 +0000 |
commit | 331b8dd7d4c95266aae579171064879d847ea8aa (patch) | |
tree | 47f3329bacefb524923e0d2c068f27c7f21ad964 /src/newgrf_spritegroup.h | |
parent | 729cebda47bfb8385f75bc6ea962c34b25eef0db (diff) | |
download | openttd-331b8dd7d4c95266aae579171064879d847ea8aa.tar.xz |
(svn r14931) -Fix [FS#2512]: the "animation state" of the bubbles was stored in a variable that was not stored in the savegame. Using a variable that gets saved in the savegame solves the desync and makes it a bit clearer.
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