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authorpeter1138 <peter1138@openttd.org>2007-01-11 10:58:53 +0000
committerpeter1138 <peter1138@openttd.org>2007-01-11 10:58:53 +0000
commit7996c9e560f61cddba0a3ad48b95c81d9030ef99 (patch)
tree1c00a9798d6d5366f8032d8f71a1c60a339123c3 /src/newgrf_spritegroup.cpp
parentea4cee8d03e8708dde377c296652e56dd5b68f74 (diff)
downloadopenttd-7996c9e560f61cddba0a3ad48b95c81d9030ef99.tar.xz
(svn r8054) -Codechange: Use a template function instead of a macro for evaluating NewGRF var adjusts
Diffstat (limited to 'src/newgrf_spritegroup.cpp')
-rw-r--r--src/newgrf_spritegroup.cpp81
1 files changed, 38 insertions, 43 deletions
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp
index 096ed21c5..dd212935c 100644
--- a/src/newgrf_spritegroup.cpp
+++ b/src/newgrf_spritegroup.cpp
@@ -92,48 +92,43 @@ static inline uint32 GetVariable(const ResolverObject *object, byte variable, by
}
-/* Evaluate an adjustment for a variable of the given size. This is a bit of
- * an unwieldy macro, but it saves triplicating the code. */
-#define BUILD_EVAL_ADJUST(size, usize) \
-static inline usize EvalAdjust_ ## size(const DeterministicSpriteGroupAdjust *adjust, usize last_value, int32 value) \
-{ \
- value >>= adjust->shift_num; \
- value &= adjust->and_mask; \
-\
- if (adjust->type != DSGA_TYPE_NONE) value += (size)adjust->add_val; \
-\
- switch (adjust->type) { \
- case DSGA_TYPE_DIV: value /= (size)adjust->divmod_val; break; \
- case DSGA_TYPE_MOD: value %= (usize)adjust->divmod_val; break; \
- case DSGA_TYPE_NONE: break; \
- } \
-\
- /* Get our value to the correct range */ \
- value = (usize)value; \
-\
- switch (adjust->operation) { \
- case DSGA_OP_ADD: return last_value + value; \
- case DSGA_OP_SUB: return last_value - value; \
- case DSGA_OP_SMIN: return min(last_value, value); \
- case DSGA_OP_SMAX: return max(last_value, value); \
- case DSGA_OP_UMIN: return min((usize)last_value, (usize)value); \
- case DSGA_OP_UMAX: return max((usize)last_value, (usize)value); \
- case DSGA_OP_SDIV: return last_value / value; \
- case DSGA_OP_SMOD: return last_value % value; \
- case DSGA_OP_UDIV: return (usize)last_value / (usize)value; \
- case DSGA_OP_UMOD: return (usize)last_value % (usize)value; \
- case DSGA_OP_MUL: return last_value * value; \
- case DSGA_OP_AND: return last_value & value; \
- case DSGA_OP_OR: return last_value | value; \
- case DSGA_OP_XOR: return last_value ^ value; \
- default: return value; \
- } \
-}
+/* Evaluate an adjustment for a variable of the given size.
+* U is the unsigned type and S is the signed type to use. */
+template <typename U, typename S>
+static U EvalAdjustT(const DeterministicSpriteGroupAdjust *adjust, U last_value, int32 value)
+{
+ value >>= adjust->shift_num;
+ value &= adjust->and_mask;
+
+ if (adjust->type != DSGA_TYPE_NONE) value += (S)adjust->add_val;
+ switch (adjust->type) {
+ case DSGA_TYPE_DIV: value /= (S)adjust->divmod_val; break;
+ case DSGA_TYPE_MOD: value %= (U)adjust->divmod_val; break;
+ case DSGA_TYPE_NONE: break;
+ }
-BUILD_EVAL_ADJUST(int8, uint8)
-BUILD_EVAL_ADJUST(int16, uint16)
-BUILD_EVAL_ADJUST(int32, uint32)
+ /* Get our value to the correct range */
+ value = (U)value;
+
+ switch (adjust->operation) {
+ case DSGA_OP_ADD: return last_value + value;
+ case DSGA_OP_SUB: return last_value - value;
+ case DSGA_OP_SMIN: return min(last_value, value);
+ case DSGA_OP_SMAX: return max(last_value, value);
+ case DSGA_OP_UMIN: return min((U)last_value, (U)value);
+ case DSGA_OP_UMAX: return max((U)last_value, (U)value);
+ case DSGA_OP_SDIV: return last_value / value;
+ case DSGA_OP_SMOD: return last_value % value;
+ case DSGA_OP_UDIV: return (U)last_value / (U)value;
+ case DSGA_OP_UMOD: return (U)last_value % (U)value;
+ case DSGA_OP_MUL: return last_value * value;
+ case DSGA_OP_AND: return last_value & value;
+ case DSGA_OP_OR: return last_value | value;
+ case DSGA_OP_XOR: return last_value ^ value;
+ default: return value;
+ }
+}
static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, ResolverObject *object)
@@ -159,9 +154,9 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
}
switch (group->g.determ.size) {
- case DSG_SIZE_BYTE: value = EvalAdjust_int8(adjust, last_value, value); break;
- case DSG_SIZE_WORD: value = EvalAdjust_int16(adjust, last_value, value); break;
- case DSG_SIZE_DWORD: value = EvalAdjust_int32(adjust, last_value, value); break;
+ case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8>(adjust, last_value, value); break;
+ case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, last_value, value); break;
+ case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, last_value, value); break;
default: NOT_REACHED(); break;
}
last_value = value;