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author | rubidium <rubidium@openttd.org> | 2007-11-11 18:22:06 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-11-11 18:22:06 +0000 |
commit | 21c02fee879d8eb00255f0ebe3517bb9c90f39f5 (patch) | |
tree | 4038a60897194fb350a498e90f1b2c5e3d460dfc /src/newgrf_spritegroup.cpp | |
parent | 9758a765125ff65930eb8ccf96657947b45a785c (diff) | |
download | openttd-21c02fee879d8eb00255f0ebe3517bb9c90f39f5.tar.xz |
(svn r11412) -Fix (r11403): animation was not turned on properly.
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
Diffstat (limited to 'src/newgrf_spritegroup.cpp')
-rw-r--r-- | src/newgrf_spritegroup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp index 535e866b0..12131d604 100644 --- a/src/newgrf_spritegroup.cpp +++ b/src/newgrf_spritegroup.cpp @@ -252,7 +252,7 @@ static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, Resolve /* Handle triggers */ /* Magic code that may or may not do the right things... */ byte waiting_triggers = object->GetTriggers(object); - byte match = group->g.random.triggers & (waiting_triggers | object->trigger) || group->g.random.triggers == 0; + byte match = group->g.random.triggers & (waiting_triggers | object->trigger); bool res; res = (group->g.random.cmp_mode == RSG_CMP_ANY) ? |