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authorrubidium <rubidium@openttd.org>2007-11-11 18:22:06 +0000
committerrubidium <rubidium@openttd.org>2007-11-11 18:22:06 +0000
commit21c02fee879d8eb00255f0ebe3517bb9c90f39f5 (patch)
tree4038a60897194fb350a498e90f1b2c5e3d460dfc /src/newgrf_spritegroup.cpp
parent9758a765125ff65930eb8ccf96657947b45a785c (diff)
downloadopenttd-21c02fee879d8eb00255f0ebe3517bb9c90f39f5.tar.xz
(svn r11412) -Fix (r11403): animation was not turned on properly.
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
Diffstat (limited to 'src/newgrf_spritegroup.cpp')
-rw-r--r--src/newgrf_spritegroup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_spritegroup.cpp b/src/newgrf_spritegroup.cpp
index 535e866b0..12131d604 100644
--- a/src/newgrf_spritegroup.cpp
+++ b/src/newgrf_spritegroup.cpp
@@ -252,7 +252,7 @@ static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, Resolve
/* Handle triggers */
/* Magic code that may or may not do the right things... */
byte waiting_triggers = object->GetTriggers(object);
- byte match = group->g.random.triggers & (waiting_triggers | object->trigger) || group->g.random.triggers == 0;
+ byte match = group->g.random.triggers & (waiting_triggers | object->trigger);
bool res;
res = (group->g.random.cmp_mode == RSG_CMP_ANY) ?