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authorKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
committerKUDr <kudr@openttd.org>2007-01-10 18:12:09 +0000
commite373ea7096c741a8189f7a480863fd21dd6f6be1 (patch)
treed9abc3d9810159441bed9f82a52bd1ee52d770dd /src/newgrf_sound.cpp
parent001d858b528d78743deaf7dcea46ea8f0736bad9 (diff)
downloadopenttd-e373ea7096c741a8189f7a480863fd21dd6f6be1.tar.xz
(svn r8033) [cpp] - Prepare for merge from branches/cpp (all .c files renamed to .cpp)
Diffstat (limited to 'src/newgrf_sound.cpp')
-rw-r--r--src/newgrf_sound.cpp68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/newgrf_sound.cpp b/src/newgrf_sound.cpp
new file mode 100644
index 000000000..e96934104
--- /dev/null
+++ b/src/newgrf_sound.cpp
@@ -0,0 +1,68 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "oldpool.h"
+#include "sound.h"
+#include "engine.h"
+#include "vehicle.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_engine.h"
+#include "newgrf_sound.h"
+
+static uint _sound_count = 0;
+STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)
+
+
+/* Allocate a new FileEntry */
+FileEntry *AllocateFileEntry(void)
+{
+ if (_sound_count == GetSoundInternalPoolSize()) {
+ if (!AddBlockToPool(&_SoundInternal_pool)) return NULL;
+ }
+
+ return GetSoundInternal(_sound_count++);
+}
+
+
+void InitializeSoundPool(void)
+{
+ CleanPool(&_SoundInternal_pool);
+ _sound_count = 0;
+
+ /* Copy original sound data to the pool */
+ SndCopyToPool();
+}
+
+
+FileEntry *GetSound(uint index)
+{
+ if (index >= _sound_count) return NULL;
+ return GetSoundInternal(index);
+}
+
+
+uint GetNumSounds(void)
+{
+ return _sound_count;
+}
+
+
+bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
+{
+ const GRFFile *file = GetEngineGRF(v->engine_type);
+ uint16 callback;
+
+ /* If the engine has no GRF ID associated it can't ever play any new sounds */
+ if (file == NULL) return false;
+
+ /* Check that the vehicle type uses the sound effect callback */
+ if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_SOUND_EFFECT)) return false;
+
+ callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v);
+ if (callback == CALLBACK_FAILED) return false;
+ if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds();
+
+ if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v);
+ return true;
+}