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author | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
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committer | rubidium <rubidium@openttd.org> | 2007-01-02 19:19:48 +0000 |
commit | 013df98f79866a75f367853c9e436f3c5c79f645 (patch) | |
tree | ad4a63860df2626b22f77e7dac712e958bea54cb /src/newgrf_sound.c | |
parent | 3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff) | |
download | openttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz |
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/newgrf_sound.c')
-rw-r--r-- | src/newgrf_sound.c | 68 |
1 files changed, 68 insertions, 0 deletions
diff --git a/src/newgrf_sound.c b/src/newgrf_sound.c new file mode 100644 index 000000000..e96934104 --- /dev/null +++ b/src/newgrf_sound.c @@ -0,0 +1,68 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "oldpool.h" +#include "sound.h" +#include "engine.h" +#include "vehicle.h" +#include "newgrf_callbacks.h" +#include "newgrf_engine.h" +#include "newgrf_sound.h" + +static uint _sound_count = 0; +STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL) + + +/* Allocate a new FileEntry */ +FileEntry *AllocateFileEntry(void) +{ + if (_sound_count == GetSoundInternalPoolSize()) { + if (!AddBlockToPool(&_SoundInternal_pool)) return NULL; + } + + return GetSoundInternal(_sound_count++); +} + + +void InitializeSoundPool(void) +{ + CleanPool(&_SoundInternal_pool); + _sound_count = 0; + + /* Copy original sound data to the pool */ + SndCopyToPool(); +} + + +FileEntry *GetSound(uint index) +{ + if (index >= _sound_count) return NULL; + return GetSoundInternal(index); +} + + +uint GetNumSounds(void) +{ + return _sound_count; +} + + +bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event) +{ + const GRFFile *file = GetEngineGRF(v->engine_type); + uint16 callback; + + /* If the engine has no GRF ID associated it can't ever play any new sounds */ + if (file == NULL) return false; + + /* Check that the vehicle type uses the sound effect callback */ + if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_SOUND_EFFECT)) return false; + + callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v); + if (callback == CALLBACK_FAILED) return false; + if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds(); + + if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v); + return true; +} |