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authorrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
committerrubidium <rubidium@openttd.org>2007-01-02 19:19:48 +0000
commit013df98f79866a75f367853c9e436f3c5c79f645 (patch)
treead4a63860df2626b22f77e7dac712e958bea54cb /src/newgrf_sound.c
parent3d32fd3f4bfaceb8a48530fbc2f4bd5db2752596 (diff)
downloadopenttd-013df98f79866a75f367853c9e436f3c5c79f645.tar.xz
(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
Diffstat (limited to 'src/newgrf_sound.c')
-rw-r--r--src/newgrf_sound.c68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/newgrf_sound.c b/src/newgrf_sound.c
new file mode 100644
index 000000000..e96934104
--- /dev/null
+++ b/src/newgrf_sound.c
@@ -0,0 +1,68 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "oldpool.h"
+#include "sound.h"
+#include "engine.h"
+#include "vehicle.h"
+#include "newgrf_callbacks.h"
+#include "newgrf_engine.h"
+#include "newgrf_sound.h"
+
+static uint _sound_count = 0;
+STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)
+
+
+/* Allocate a new FileEntry */
+FileEntry *AllocateFileEntry(void)
+{
+ if (_sound_count == GetSoundInternalPoolSize()) {
+ if (!AddBlockToPool(&_SoundInternal_pool)) return NULL;
+ }
+
+ return GetSoundInternal(_sound_count++);
+}
+
+
+void InitializeSoundPool(void)
+{
+ CleanPool(&_SoundInternal_pool);
+ _sound_count = 0;
+
+ /* Copy original sound data to the pool */
+ SndCopyToPool();
+}
+
+
+FileEntry *GetSound(uint index)
+{
+ if (index >= _sound_count) return NULL;
+ return GetSoundInternal(index);
+}
+
+
+uint GetNumSounds(void)
+{
+ return _sound_count;
+}
+
+
+bool PlayVehicleSound(const Vehicle *v, VehicleSoundEvent event)
+{
+ const GRFFile *file = GetEngineGRF(v->engine_type);
+ uint16 callback;
+
+ /* If the engine has no GRF ID associated it can't ever play any new sounds */
+ if (file == NULL) return false;
+
+ /* Check that the vehicle type uses the sound effect callback */
+ if (!HASBIT(EngInfo(v->engine_type)->callbackmask, CBM_SOUND_EFFECT)) return false;
+
+ callback = GetVehicleCallback(CBID_VEHICLE_SOUND_EFFECT, event, 0, v->engine_type, v);
+ if (callback == CALLBACK_FAILED) return false;
+ if (callback >= GetNumOriginalSounds()) callback += file->sound_offset - GetNumOriginalSounds();
+
+ if (callback < GetNumSounds()) SndPlayVehicleFx(callback, v);
+ return true;
+}