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authorbelugas <belugas@openttd.org>2007-11-10 01:17:15 +0000
committerbelugas <belugas@openttd.org>2007-11-10 01:17:15 +0000
commitf55fdfb7c42b2e2e39b165fd17f7671e14516303 (patch)
tree07b6a8f97a15f768d33fc0b7a3405373f3745b3b /src/newgrf_industrytiles.cpp
parent3a84801f5563ca73c47c56f9682582abe990abb7 (diff)
downloadopenttd-f55fdfb7c42b2e2e39b165fd17f7671e14516303.tar.xz
(svn r11399) -Feature(ette): transparency settings can now be saved and thus remembered.
-Codechange: Wrap all transparency settings in accessors, hiding the implementation -Change: Clicking "transparent building" menu will toggle Houses And Trees only. The other options can be used in the transparency gui. Initial patch by Smatz (FS#1349), with some rework by BigBB and your humble servant.
Diffstat (limited to 'src/newgrf_industrytiles.cpp')
-rw-r--r--src/newgrf_industrytiles.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/newgrf_industrytiles.cpp b/src/newgrf_industrytiles.cpp
index 6a28d350e..70420915b 100644
--- a/src/newgrf_industrytiles.cpp
+++ b/src/newgrf_industrytiles.cpp
@@ -22,6 +22,7 @@
#include "table/sprites.h"
#include "table/strings.h"
#include "sprite.h"
+#include "transparency.h"
/**
* Based on newhouses equivalent, but adapted for newindustries
@@ -195,10 +196,10 @@ void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte r
ti->x + dtss->delta_x, ti->y + dtss->delta_y,
dtss->size_x, dtss->size_y,
dtss->size_z, ti->z + dtss->delta_z,
- !HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_INDUSTRIES)
+ !HASBIT(image, SPRITE_MODIFIER_OPAQUE) && IsTransparencySet(TO_INDUSTRIES)
);
} else {
- AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, HASBIT(_transparent_opt, TO_INDUSTRIES));
+ AddChildSpriteScreen(image, pal, (byte)dtss->delta_x, (byte)dtss->delta_y, IsTransparencySet(TO_INDUSTRIES));
}
}
}