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authorrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
committerrubidium <rubidium@openttd.org>2008-07-17 20:13:01 +0000
commitd06529ef4d84ce90c90ed560a6b2f3525880c40e (patch)
treeca5029fca4c5aee49145e4bd3e3f0f81df8ccabc /src/newgrf_industries.cpp
parentc2d2f817de7ec5f4afd76af2de765ac411cdf3c2 (diff)
downloadopenttd-d06529ef4d84ce90c90ed560a6b2f3525880c40e.tar.xz
(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
Diffstat (limited to 'src/newgrf_industries.cpp')
-rw-r--r--src/newgrf_industries.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_industries.cpp b/src/newgrf_industries.cpp
index 737dfee5a..68739f9ca 100644
--- a/src/newgrf_industries.cpp
+++ b/src/newgrf_industries.cpp
@@ -252,7 +252,7 @@ uint32 IndustryGetVariable(const ResolverObject *object, byte variable, byte par
byte colours;
bool is_ai = false;
- if (IsValidPlayer(industry->founder)) {
+ if (IsValidPlayerID(industry->founder)) {
const Player *p = GetPlayer(industry->founder);
const Livery *l = &p->livery[LS_DEFAULT];