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authorsmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
committersmatz <smatz@openttd.org>2009-01-04 15:32:25 +0000
commit7368c740a646c958797b5dff90d6c5b51236e2a4 (patch)
tree56e0ff1f4048e467cf123e92ca788c3c4bbc0f94 /src/newgrf_house.h
parentc9e8fd307e36b3d35f5bf7d01cffe64b1e75b846 (diff)
downloadopenttd-7368c740a646c958797b5dff90d6c5b51236e2a4.tar.xz
(svn r14828) -Codechange: move most of save/load-specific code to separate files
Diffstat (limited to 'src/newgrf_house.h')
-rw-r--r--src/newgrf_house.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/newgrf_house.h b/src/newgrf_house.h
index 9a6f32d01..ce08e1213 100644
--- a/src/newgrf_house.h
+++ b/src/newgrf_house.h
@@ -7,6 +7,7 @@
#include "town_type.h"
#include "newgrf_callbacks.h"
+#include "tile_cmd.h"
/**
* Makes class IDs unique to each GRF file.
@@ -26,8 +27,6 @@ struct HouseClassMapping {
uint8 class_id; ////< The class id within the grf file
};
-void UpdateHousesAndTowns();
-
HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid);
void InitializeBuildingCounts();