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authorglx <glx@openttd.org>2008-01-15 00:03:48 +0000
committerglx <glx@openttd.org>2008-01-15 00:03:48 +0000
commit8344327a919b82336bead900b6ab5c9ae0672bd4 (patch)
tree68bebae8ed01133ddb97ffa1562a072aa5c791c7 /src/newgrf_house.h
parent6fa0463d7905a409256d15f9b7ef6f5e8d9266c4 (diff)
downloadopenttd-8344327a919b82336bead900b6ab5c9ae0672bd4.tar.xz
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
Diffstat (limited to 'src/newgrf_house.h')
-rw-r--r--src/newgrf_house.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/newgrf_house.h b/src/newgrf_house.h
index ffee181d5..5c70a2cb8 100644
--- a/src/newgrf_house.h
+++ b/src/newgrf_house.h
@@ -33,7 +33,6 @@ HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid);
void InitializeBuildingCounts();
void IncreaseBuildingCount(Town *t, HouseID house_id);
void DecreaseBuildingCount(Town *t, HouseID house_id);
-void AfterLoadCountBuildings();
void DrawNewHouseTile(TileInfo *ti, HouseID house_id);
void AnimateNewHouseTile(TileIndex tile);