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author | glx <glx@openttd.org> | 2008-01-15 00:03:48 +0000 |
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committer | glx <glx@openttd.org> | 2008-01-15 00:03:48 +0000 |
commit | 8c138523731f38af4143fc3a447ed5ee29cf5035 (patch) | |
tree | 68bebae8ed01133ddb97ffa1562a072aa5c791c7 /src/newgrf_house.h | |
parent | 1bcca5aae2fca73b227bda44f21f5509a03b17b9 (diff) | |
download | openttd-8c138523731f38af4143fc3a447ed5ee29cf5035.tar.xz |
(svn r11855) -Fix [FS#1335]: recompute town population when removing a 'newhouses' grf, or when loading a game with missing 'newhouses' grfs
Diffstat (limited to 'src/newgrf_house.h')
-rw-r--r-- | src/newgrf_house.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/newgrf_house.h b/src/newgrf_house.h index ffee181d5..5c70a2cb8 100644 --- a/src/newgrf_house.h +++ b/src/newgrf_house.h @@ -33,7 +33,6 @@ HouseClassID AllocateHouseClassID(byte grf_class_id, uint32 grfid); void InitializeBuildingCounts(); void IncreaseBuildingCount(Town *t, HouseID house_id); void DecreaseBuildingCount(Town *t, HouseID house_id); -void AfterLoadCountBuildings(); void DrawNewHouseTile(TileInfo *ti, HouseID house_id); void AnimateNewHouseTile(TileIndex tile); |