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authorfrosch <frosch@openttd.org>2008-11-22 16:04:11 +0000
committerfrosch <frosch@openttd.org>2008-11-22 16:04:11 +0000
commita64298ebb935e520953b46f5b1ab916446c5327f (patch)
tree3eae77104f99b355105a041898cd4174c1d8031f /src/newgrf_house.cpp
parent795569298f4ee4806605c8f024010f24d5ff9033 (diff)
downloadopenttd-a64298ebb935e520953b46f5b1ab916446c5327f.tar.xz
(svn r14606) -Codechange: Unify usage of PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOR in spritelayout drawing.
-Fix [FS#2419]: The modifiers were not applied in all cases.
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r--src/newgrf_house.cpp30
1 files changed, 14 insertions, 16 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index 79bb20259..f112936f0 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -426,12 +426,24 @@ static void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte st
const DrawTileSprites *dts = group->g.layout.dts;
const DrawTileSeqStruct *dtss;
+ const HouseSpec *hs = GetHouseSpecs(house_id);
+ SpriteID palette = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOR_START;
+ if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
+ uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile);
+ if (callback != CALLBACK_FAILED) {
+ /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
+ palette = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
+ }
+ }
+
SpriteID image = dts->ground.sprite;
SpriteID pal = dts->ground.pal;
if (IS_CUSTOM_SPRITE(image)) image += stage;
- if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal);
+ if (GB(image, 0, SPRITE_WIDTH) != 0) {
+ DrawGroundSprite(image, GroundSpritePaletteTransform(image, pal, palette));
+ }
foreach_draw_tile_seq(dtss, dts->seq) {
if (GB(dtss->image.sprite, 0, SPRITE_WIDTH) == 0) continue;
@@ -444,21 +456,7 @@ static void DrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte st
if (IS_CUSTOM_SPRITE(image)) image += stage;
- if (HasBit(image, PALETTE_MODIFIER_TRANSPARENT) || HasBit(image, PALETTE_MODIFIER_COLOR)) {
- if (pal == 0) {
- const HouseSpec *hs = GetHouseSpecs(house_id);
- pal = hs->random_colour[TileHash2Bit(ti->x, ti->y)] + PALETTE_RECOLOR_START;
- if (HasBit(hs->callback_mask, CBM_HOUSE_COLOUR)) {
- uint16 callback = GetHouseCallback(CBID_HOUSE_COLOUR, 0, 0, house_id, GetTownByTile(ti->tile), ti->tile);
- if (callback != CALLBACK_FAILED) {
- /* If bit 14 is set, we should use a 2cc colour map, else use the callback value. */
- pal = HasBit(callback, 14) ? GB(callback, 0, 8) + SPR_2CCMAP_BASE : callback;
- }
- }
- }
- } else {
- pal = PAL_NONE;
- }
+ pal = SpriteLayoutPaletteTransform(image, pal, palette);
if ((byte)dtss->delta_z != 0x80) {
AddSortableSpriteToDraw(