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authorskidd13 <skidd13@openttd.org>2007-11-19 18:38:10 +0000
committerskidd13 <skidd13@openttd.org>2007-11-19 18:38:10 +0000
commit98f66552beadfa14cf28cd126fc462a5abe3087b (patch)
tree7818a2f346fc9a85d84a2a844989ea1a90136b90 /src/newgrf_house.cpp
parent9e385d2427fd017e90182aa152e488ce026ace19 (diff)
downloadopenttd-98f66552beadfa14cf28cd126fc462a5abe3087b.tar.xz
(svn r11475) -Codechange: rename clamp and clampu to Clamp and ClampU to fit with the coding style
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r--src/newgrf_house.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index a0d57f6eb..e23c0b180 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -211,7 +211,7 @@ static uint32 HouseGetVariable(const ResolverObject *object, byte variable, byte
case 0x40: return (IsTileType(tile, MP_HOUSE) ? GetHouseBuildingStage(tile) : 0) | OriginalTileRandomiser(TileX(tile), TileY(tile)) << 2;
/* Building age. */
- case 0x41: return clamp(_cur_year - GetHouseConstructionYear(tile), 0, 0xFF);
+ case 0x41: return Clamp(_cur_year - GetHouseConstructionYear(tile), 0, 0xFF);
/* Town zone */
case 0x42: return GetTownRadiusGroup(town, tile);
@@ -369,7 +369,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
} else {
/* Limit the building stage to the number of stages supplied. */
byte stage = GetHouseBuildingStage(ti->tile);
- stage = clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
+ stage = Clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
DrawTileLayout(ti, group, stage, house_id);
}
}
@@ -382,7 +382,7 @@ void AnimateNewHouseTile(TileIndex tile)
if (HASBIT(hs->callback_mask, CBM_HOUSE_ANIMATION_SPEED)) {
uint16 callback_res = GetHouseCallback(CBID_HOUSE_ANIMATION_SPEED, 0, 0, GetHouseType(tile), GetTownByTile(tile), tile);
- if (callback_res != CALLBACK_FAILED) animation_speed = clamp(callback_res & 0xFF, 2, 16);
+ if (callback_res != CALLBACK_FAILED) animation_speed = Clamp(callback_res & 0xFF, 2, 16);
}
/* An animation speed of 2 means the animation frame changes 4 ticks, and