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authorrubidium <rubidium@openttd.org>2008-04-23 00:14:49 +0000
committerrubidium <rubidium@openttd.org>2008-04-23 00:14:49 +0000
commit97f78133d241275973651840b7b697af96321087 (patch)
treece7256cb62030c63a9834a408c4ce5f57d1076c9 /src/newgrf_house.cpp
parent80a0435ba822f4b92d84f10744bec5a7028ee69b (diff)
downloadopenttd-97f78133d241275973651840b7b697af96321087.tar.xz
(svn r12844) -Fix: the industry tick trigger should only be triggered once every 256 ticks, not every tick... Also bail out of the triggers a little earlier if you know they are not going to happen anyway.
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r--src/newgrf_house.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index aa462f8a8..604bb3660 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -547,6 +547,8 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
HouseID hid = GetHouseType(tile);
HouseSpec *hs = GetHouseSpecs(hid);
+ if (hs->spritegroup == NULL) return;
+
NewHouseResolver(&object, hid, tile, GetTownByTile(tile));
object.callback = CBID_RANDOM_TRIGGER;