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authorrubidium <rubidium@openttd.org>2007-07-26 16:51:10 +0000
committerrubidium <rubidium@openttd.org>2007-07-26 16:51:10 +0000
commit903a0a08c2ca853d8eeb3aa00caf7afa7faf53de (patch)
tree4b6a986aa841f12efff161e45aacd1a023cff71d /src/newgrf_house.cpp
parenta67957866a9006e05158b9735b228bd5b93390a0 (diff)
downloadopenttd-903a0a08c2ca853d8eeb3aa00caf7afa7faf53de.tar.xz
(svn r10698) -Codechange [FS#1082]: simplify the code related to foundations. Primarily removal of (duplicated|magic) code and introduction of few helper functions to ease foundation determination. Patch by frosch.
Diffstat (limited to 'src/newgrf_house.cpp')
-rw-r--r--src/newgrf_house.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp
index 533bf561f..bbc7c19c8 100644
--- a/src/newgrf_house.cpp
+++ b/src/newgrf_house.cpp
@@ -351,7 +351,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
const SpriteGroup *group;
ResolverObject object;
- if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
+ if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
NewHouseResolver(&object, house_id, ti->tile, GetTownByTile(ti->tile));